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2006 | OriginalPaper | Chapter

3D Mesh Construction from Depth Images with Occlusion

Authors : Jeung-Chul Park, Seung-Man Kim, Kwan-Heng Lee

Published in: Advances in Multimedia Information Processing - PCM 2006

Publisher: Springer Berlin Heidelberg

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The realistic broadcasting is a broadcasting service system using multi-modal immersive media to provide clients with realism that includes such things as photorealistic and 3D display, 3D sound, multi-view interaction and haptic interactions. In such a system, a client is able to see stereoscopic views, to hear stereo sound, and even to touch both the real actor and virtual objects using haptic devices. This paper presents a 3D mesh modeling considering self-occlusion from 2.5D depth video to provide broadcasting applications with multi-modal interactions. Depth video of a real object is generally captured by using a depth video camera from a single point of view such that it often includes self-occluded images. This paper presents a series of techniques that can construct a smooth and compact mesh model of an actor that contains self-occluded regions. Although our methods work only for an actor with a simple posture, it can be successfully applied to a studio environment where the body movement of the actor is relatively limited.

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Metadata
Title
3D Mesh Construction from Depth Images with Occlusion
Authors
Jeung-Chul Park
Seung-Man Kim
Kwan-Heng Lee
Copyright Year
2006
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/11922162_88

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