Skip to main content
Top
Published in: International Journal on Interactive Design and Manufacturing (IJIDeM) 4/2020

25-09-2020 | Original Paper

A comprehensive statistical assessment framework to measure the impact of immersive environments on skills of higher education students: a case study

Authors: Olga López Ríos, Leopoldo Julian Lechuga López, Gisela Lechuga López

Published in: International Journal on Interactive Design and Manufacturing (IJIDeM) | Issue 4/2020

Log in

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Universities are facing the challenge of updating the contents of their current study programs and adopting novel education strategies in order to prepare the next generation of engineers who can adapt to the highly competitive labor market of Industry 4.0. This new industrial era requires skills and competencies in state-of-the-art technologies which are constantly and rapidly evolving. This research presents an alternative approach to the current teaching–learning methodologies, focusing on the use of Virtual Reality (VR) as an educational tool and its contribution towards the upcoming industrial challenges, via what we call interactive education for future engineers (IE). Our IE strategy is supported by interactive simulation using the latest VR technologies, currently being Facebook’s Oculus Rift hardware and software. With this approach, we seek to enhance the “know-how” of our students by training them in the practical skills they will need for the technological innovations of the evolving labor market. Our work has been implemented in engineering courses at Tecnologico de Monterrey in Mexico, aligning with the university’s educational model “TEC21” which aims to increase the students’ self-learning capabilities using interactive teaching and hands-on practical work to develop new abilities and competencies in an expanded variety of domains. So far, our results have shown that the use of IE not only improves the way professors teach, but reinforces skills, competencies, enhances creativity and strongly motivates the students in their daily learning.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference World Economic Forum: The Future of Jobs, Employment, Skills, and Workforce Strategy for the Fourth Industrial Revolution, International Report, January 2016. Accessed 9 Mar 2019 World Economic Forum: The Future of Jobs, Employment, Skills, and Workforce Strategy for the Fourth Industrial Revolution, International Report, January 2016. Accessed 9 Mar 2019
3.
go back to reference Coşkun, S., Gençay, E., Kayıkcı, Y.: Adapting engineering education to Industrie 4.0 vision. In: Proceedings of the 16th Production Research Symposium, Istanbul, Turkey, 12–14 October 2016, pp. 258–263 Coşkun, S., Gençay, E., Kayıkcı, Y.: Adapting engineering education to Industrie 4.0 vision. In: Proceedings of the 16th Production Research Symposium, Istanbul, Turkey, 12–14 October 2016, pp. 258–263
4.
go back to reference Götting, M., Gosewehr, F., Müller, M., Wermann, J., Zarte, M., Colombo, A.W., Pechmann, A., Wings, E.: Methodology and case study for investigating curricula of study programs in regard to teaching Industry 4.0. In: Proceedings of the 2017 IEEE 15th International Conference on Industrial Informatics (INDIN), Emden, Germany, 24–26 July 2017, pp. 533–538 Götting, M., Gosewehr, F., Müller, M., Wermann, J., Zarte, M., Colombo, A.W., Pechmann, A., Wings, E.: Methodology and case study for investigating curricula of study programs in regard to teaching Industry 4.0. In: Proceedings of the 2017 IEEE 15th International Conference on Industrial Informatics (INDIN), Emden, Germany, 24–26 July 2017, pp. 533–538
5.
go back to reference Richert, A., Shehadeh, M., Plumanns, L., Groß, K., Schuster, K., Jeschke, S.: Educating engineers for Industry 4.0: virtual worlds and human-robot-teams: empirical studies towards a new educational age. In: Proceedings of the 2016 IEEE Global Engineering Education Conference (EDUCON), Abu Dhabi, UAE, 10–13 April 2016, pp. 142–149 Richert, A., Shehadeh, M., Plumanns, L., Groß, K., Schuster, K., Jeschke, S.: Educating engineers for Industry 4.0: virtual worlds and human-robot-teams: empirical studies towards a new educational age. In: Proceedings of the 2016 IEEE Global Engineering Education Conference (EDUCON), Abu Dhabi, UAE, 10–13 April 2016, pp. 142–149
6.
go back to reference Zavala, R., Ramírez, M.: EEG acquisition and analysis to improve stochastic processes and signal processing understanding in Engineering students: refining active learning dynamics via interactive approach in teaching. Int. J. Interact. Des. Manuf. 13, 1353–1365 (2019)CrossRef Zavala, R., Ramírez, M.: EEG acquisition and analysis to improve stochastic processes and signal processing understanding in Engineering students: refining active learning dynamics via interactive approach in teaching. Int. J. Interact. Des. Manuf. 13, 1353–1365 (2019)CrossRef
7.
go back to reference Toriz, E.: Learning based on flipped classroom with just-in-time teaching, unity 3D, gamification and educational spaces. Int. J. Interact. Des. Manuf. 13, 1159–1173 (2019)CrossRef Toriz, E.: Learning based on flipped classroom with just-in-time teaching, unity 3D, gamification and educational spaces. Int. J. Interact. Des. Manuf. 13, 1159–1173 (2019)CrossRef
18.
go back to reference Deloitte: Industry 4.0 Challenges and Solutions for the Digital Transformation and Use of Exponential Technologies. Deloitte, Zurich (2015) Deloitte: Industry 4.0 Challenges and Solutions for the Digital Transformation and Use of Exponential Technologies. Deloitte, Zurich (2015)
19.
go back to reference Xu, L.D., Xu, E.L., Li, L.: Industry 4.0: state of the art and future trends. Int. J. Prod. Res. 56, 2941–2962 (2018)CrossRef Xu, L.D., Xu, E.L., Li, L.: Industry 4.0: state of the art and future trends. Int. J. Prod. Res. 56, 2941–2962 (2018)CrossRef
22.
go back to reference Faller, C., Feldmüller, D.: Industry 4.0 learning factory for regional SMEs. Procedia CIRP 32, 88–91 (2015)CrossRef Faller, C., Feldmüller, D.: Industry 4.0 learning factory for regional SMEs. Procedia CIRP 32, 88–91 (2015)CrossRef
23.
go back to reference Zarte, M., Pechmann, A.: Concept for introducing the vision of industry 4.0 in a simulation game for non-IT students. In: Proceedings of the 2017 IEEE 15th International Conference on Industrial Informatics (INDIN), Emden, Germany, pp. 512–517 Zarte, M., Pechmann, A.: Concept for introducing the vision of industry 4.0 in a simulation game for non-IT students. In: Proceedings of the 2017 IEEE 15th International Conference on Industrial Informatics (INDIN), Emden, Germany, pp. 512–517
24.
go back to reference Tisch, M., et al.: A systematic approach to developing action-oriented, competency-based learning factories. Procedia CIRP 7, 580–585 (2013)CrossRef Tisch, M., et al.: A systematic approach to developing action-oriented, competency-based learning factories. Procedia CIRP 7, 580–585 (2013)CrossRef
25.
go back to reference Arthur, J., Waring, M., Coe, R., Hedges, V. (eds.): Research Methods and Methodologies in Education, 1st edn. Sage Publication, New York (2012) Arthur, J., Waring, M., Coe, R., Hedges, V. (eds.): Research Methods and Methodologies in Education, 1st edn. Sage Publication, New York (2012)
26.
go back to reference Flick, U. (ed.): SAGE Handbook of Qualitative Data Collection. Freie Universtität, Berlin (2018) Flick, U. (ed.): SAGE Handbook of Qualitative Data Collection. Freie Universtität, Berlin (2018)
27.
go back to reference Leung, C.S.K., Lau, H.Y.K.: Multi-objective simulation-based optimization based on artificial immune systems for a distribution center. J. Optim. 2018, 5852469 (2018)MATH Leung, C.S.K., Lau, H.Y.K.: Multi-objective simulation-based optimization based on artificial immune systems for a distribution center. J. Optim. 2018, 5852469 (2018)MATH
28.
go back to reference Leung, Chris S.K., Lau, H.Y.K.: A hybrid multi-objective AIS-based algorithm applied to simulation-based optimization of material handling system. J. Appl. Soft Comput. 71, 553–567 (2018)CrossRef Leung, Chris S.K., Lau, H.Y.K.: A hybrid multi-objective AIS-based algorithm applied to simulation-based optimization of material handling system. J. Appl. Soft Comput. 71, 553–567 (2018)CrossRef
30.
go back to reference Martin-Hansen, L.: Examining ways to meaningfully support students in STEM. Int. J. STEM Educ. 5, 53 (2018)CrossRef Martin-Hansen, L.: Examining ways to meaningfully support students in STEM. Int. J. STEM Educ. 5, 53 (2018)CrossRef
31.
go back to reference Gur Ari, P., Ikonomov, P., Rabiej, R.: Transforming Undergraduate Engineering Education with 3D Virtual Reality Laboratory. In: 2013 Proceedings of the 120th ASEE Annual Conference & Exposition, Atlanta, Paper ID #5826 Gur Ari, P., Ikonomov, P., Rabiej, R.: Transforming Undergraduate Engineering Education with 3D Virtual Reality Laboratory. In: 2013 Proceedings of the 120th ASEE Annual Conference & Exposition, Atlanta, Paper ID #5826
32.
go back to reference Steed, A.: How virtual reality is changing engineering. Ingenia Magazine, Issue 70, March (2017) Steed, A.: How virtual reality is changing engineering. Ingenia Magazine, Issue 70, March (2017)
34.
go back to reference López, R.O., Alvarez M.: Statistical thinking, an indispensable competence in engineering. In: Proceedings of the 5th International Conference on Educational Innovation, “Designing the Future of Education”. ITESM, Monterrey City, pp. 910–915 (2018) López, R.O., Alvarez M.: Statistical thinking, an indispensable competence in engineering. In: Proceedings of the 5th International Conference on Educational Innovation, “Designing the Future of Education”. ITESM, Monterrey City, pp. 910–915 (2018)
35.
go back to reference Simulated Business Environments for Entrepreneurship in Engineering. In: LICE Proceedings London International Education Conference. University of Cambridge (2017) Simulated Business Environments for Entrepreneurship in Engineering. In: LICE Proceedings London International Education Conference. University of Cambridge (2017)
36.
go back to reference Lechuga, L.J., et al.: New methods on image analysis, two applications: an augmented reality application for heartbeat sound analysis, and an MRI brain injury image analysis. J. Phys: Conf. Ser. 1229, 012003 (2019) Lechuga, L.J., et al.: New methods on image analysis, two applications: an augmented reality application for heartbeat sound analysis, and an MRI brain injury image analysis. J. Phys: Conf. Ser. 1229, 012003 (2019)
37.
go back to reference López, O., Lechuga, J.: Virtual reality and statistical thinking enhancement. In: IEEE Integrated STEM Education Conference. Princeton University, USA (2019) López, O., Lechuga, J.: Virtual reality and statistical thinking enhancement. In: IEEE Integrated STEM Education Conference. Princeton University, USA (2019)
38.
go back to reference Neil, A.: Bradbury attention span during lectures: 8 seconds, 10 minutes, or more? Adv. Physiol. Educ. 40, 509–513 (2016)CrossRef Neil, A.: Bradbury attention span during lectures: 8 seconds, 10 minutes, or more? Adv. Physiol. Educ. 40, 509–513 (2016)CrossRef
Metadata
Title
A comprehensive statistical assessment framework to measure the impact of immersive environments on skills of higher education students: a case study
Authors
Olga López Ríos
Leopoldo Julian Lechuga López
Gisela Lechuga López
Publication date
25-09-2020
Publisher
Springer Paris
Published in
International Journal on Interactive Design and Manufacturing (IJIDeM) / Issue 4/2020
Print ISSN: 1955-2513
Electronic ISSN: 1955-2505
DOI
https://doi.org/10.1007/s12008-020-00698-1

Other articles of this Issue 4/2020

International Journal on Interactive Design and Manufacturing (IJIDeM) 4/2020 Go to the issue

Premium Partner