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2014 | OriginalPaper | Chapter

A Conceptual Framework for Using the Affective Computing Techniques to Evaluate the Outcome of Digital Game-Based Learning

Authors : Chih-Hung Wu, Yi-Lin Tzeng, Ray Yueh Min Huang

Published in: Advanced Technologies, Embedded and Multimedia for Human-centric Computing

Publisher: Springer Netherlands

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Abstract

That’s an interesting issue for how the outcome that educators use angry bird to teach projectile motion physics theorem. For verifying the possibility of playing angry bird to learn the projectile motion physics problem, this study design an experiment that include two different learning methods. One is the tradition learning method, and the other one is to learn the projectile motion using Angry Bird. When student learning, their eye movement data, brain wave and heart beat will be measured for analyzing their attention, emotion and the strategy of solving problem. After learning, they take a posttest to prove the digital game-based learning method can help student learning.

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Metadata
Title
A Conceptual Framework for Using the Affective Computing Techniques to Evaluate the Outcome of Digital Game-Based Learning
Authors
Chih-Hung Wu
Yi-Lin Tzeng
Ray Yueh Min Huang
Copyright Year
2014
Publisher
Springer Netherlands
DOI
https://doi.org/10.1007/978-94-007-7262-5_22