Skip to main content
Top

2022 | OriginalPaper | Chapter

A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR

Authors : Vanessa Cui, Thomas Hughes-Roberts, Nick White

Published in: Virtual, Augmented and Mixed Reality: Design and Development

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Virtual Reality has often been described as providing a means to “walk a mile in another’s shoes” offering powerful interventions for experiential learning. Such experiences can, for example, provide a safe and controlled means of engaging with often difficult, unsafe or emotionally charged situations. Crucial to this experience is the sense of presence, informed by place and plausibility, of the simulation design. However, past studies often create such experiences through the lens of the developer, and they may therefore lack the authenticity and social nuance of the situations they are attempting to model. Health care students, for example, will often face difficult conversations with seriously ill patients during their placement time when in study. Currently, there is an under-preparedness associated with placement shock when students’ previous assumptions and the reality of patient care do not match. VR would seem well suited to preparing students for this reality but only if the simulations capture the complexity and social nuance. As currently there is little consideration of the social and cultural dimensions for developing social VR experiences, this paper proposes a framework for designing such socially oriented VR applications. We case study the framework by designing a social VR application for health care students to prepare for placement.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
go back to reference Bailenson, J.: Experience on demand: What virtual reality is, how it works, and what it can do. W.W. Norton & Company (2018) Bailenson, J.: Experience on demand: What virtual reality is, how it works, and what it can do. W.W. Norton & Company (2018)
go back to reference British Education Research Association: Ethical Guidelines for Educational Research. 4th edition. BERA (2018) British Education Research Association: Ethical Guidelines for Educational Research. 4th edition. BERA (2018)
go back to reference Berger, P.L., Luckmann, T.: The social construction of reality: A treatise in the sociology of knowledge. Anchor Books, New York (1966) Berger, P.L., Luckmann, T.: The social construction of reality: A treatise in the sociology of knowledge. Anchor Books, New York (1966)
go back to reference Blumer, H.: Symbolic interactionism: Perspective and method. Prentice-Hall, Englewood Cliffs, NJ (1969) Blumer, H.: Symbolic interactionism: Perspective and method. Prentice-Hall, Englewood Cliffs, NJ (1969)
go back to reference Bracq, M.-S., Michinov, E., Jannin, P.: Virtual reality simulation in non-technical skills training for healthcare professionals. Simulation in Healthcare: J. Soc. Simula. Healthcare 14(3), 188–194 (2019)CrossRef Bracq, M.-S., Michinov, E., Jannin, P.: Virtual reality simulation in non-technical skills training for healthcare professionals. Simulation in Healthcare: J. Soc. Simula. Healthcare 14(3), 188–194 (2019)CrossRef
go back to reference Chayutsahakij, P., Poggenpohl, S.: User-centered Innovation: The Interplay Between User-research and Design Innovation (2002) Chayutsahakij, P., Poggenpohl, S.: User-centered Innovation: The Interplay Between User-research and Design Innovation (2002)
go back to reference Dietrich, T., et al.: Co-creating Virtual Reality Interventions for Alcohol Prevention: Living Lab vs. Co-design. Frontiers in Public Health, p. 9 (2021) Dietrich, T., et al.: Co-creating Virtual Reality Interventions for Alcohol Prevention: Living Lab vs. Co-design. Frontiers in Public Health, p. 9 (2021)
go back to reference Gibbs, G.: Learning by Doing: A guide to teaching and learning methods. Further Education Unit. Oxford Brookes University, Oxford (1988) Gibbs, G.: Learning by Doing: A guide to teaching and learning methods. Further Education Unit. Oxford Brookes University, Oxford (1988)
go back to reference Gillies, M., Pan, X.: Virtual reality for social skills training. In: Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018, 8, pp. 83–92 (Sep 2018) Gillies, M., Pan, X.: Virtual reality for social skills training. In: Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018, 8, pp. 83–92 (Sep 2018)
go back to reference Goffman, E.: The presentation of self in everyday life. Anchor Books, New York (1959) Goffman, E.: The presentation of self in everyday life. Anchor Books, New York (1959)
go back to reference Gunn, T.M., Jones, L.V., Bridge, P., Rowntree, P., Nissen, L.: The use of virtual reality simulation to improve technical skill in the undergraduate medical imaging student. Interact. Learn. Environ. 26(4), 1–8 (2018) Gunn, T.M., Jones, L.V., Bridge, P., Rowntree, P., Nissen, L.: The use of virtual reality simulation to improve technical skill in the undergraduate medical imaging student. Interact. Learn. Environ. 26(4), 1–8 (2018)
go back to reference Haugh, M.: Conversational interaction, In: Allan, K., Jaszczolt, K.M. (eds.) The Cambridge Handbook of Pragmatics. CUP, Cambridge (2012) Haugh, M.: Conversational interaction, In: Allan, K., Jaszczolt, K.M. (eds.) The Cambridge Handbook of Pragmatics. CUP, Cambridge (2012)
go back to reference Hochschild, A.: Emotion work, feeling rules, and social structure. Am. J. Sociol. 85, 551–575 (1979)CrossRef Hochschild, A.: Emotion work, feeling rules, and social structure. Am. J. Sociol. 85, 551–575 (1979)CrossRef
go back to reference Langdridge, D.: Phenomenological Psychology: Theory, Research and Method. Pearson Education, London (2007) Langdridge, D.: Phenomenological Psychology: Theory, Research and Method. Pearson Education, London (2007)
go back to reference Larkin, M., Smith, J.A., Flowers, P.: Interpretative Phenomenological Analysis: theory, method and research. SAGE, London (2009) Larkin, M., Smith, J.A., Flowers, P.: Interpretative Phenomenological Analysis: theory, method and research. SAGE, London (2009)
go back to reference Leducq, M.: A key transition for student nurses: The first placement experience. Nurse Educ. Today 32, 779–781 (2019)CrossRef Leducq, M.: A key transition for student nurses: The first placement experience. Nurse Educ. Today 32, 779–781 (2019)CrossRef
go back to reference O’Connor, M., Stowe, J., Potocnik, J., Giannotti, N., Murphy, S., Rainford, L.: 3D virtual reality simulation in radiography education: the students’ experience. Radiography 27(1), 208–214 (2021)CrossRef O’Connor, M., Stowe, J., Potocnik, J., Giannotti, N., Murphy, S., Rainford, L.: 3D virtual reality simulation in radiography education: the students’ experience. Radiography 27(1), 208–214 (2021)CrossRef
go back to reference Pollard, N., Lincoln, M., Nisbet, G., Penman, M.: Patient perceptions of communication with diagnostic radiographers. Radiography 25, 33–338 (2019)CrossRef Pollard, N., Lincoln, M., Nisbet, G., Penman, M.: Patient perceptions of communication with diagnostic radiographers. Radiography 25, 33–338 (2019)CrossRef
go back to reference Rajeswaran, P., Hung, N.T., Kesavadas, T., Vozenilek, J., Kumar, P.: Airwayvr: learning endotracheal intubation in virtual reality. In: 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 669–670 (2018) Rajeswaran, P., Hung, N.T., Kesavadas, T., Vozenilek, J., Kumar, P.: Airwayvr: learning endotracheal intubation in virtual reality. In: 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 669–670 (2018)
go back to reference Riva, G., Mantovani, G.: The need for a socio-cultural perspective in the implementation of virtual environments. Virtual Reality 5, 32–38 (2000)CrossRef Riva, G., Mantovani, G.: The need for a socio-cultural perspective in the implementation of virtual environments. Virtual Reality 5, 32–38 (2000)CrossRef
go back to reference Samosorn, A.B., Gilbert, G.E., Bauman, E.B., Khine, J., McGonigle, D.: Teaching airway insertion skills to nursing faculty and students using virtual reality: a pilot study. Clin. Simul. Nurs. 39, 18–26 (2020)CrossRef Samosorn, A.B., Gilbert, G.E., Bauman, E.B., Khine, J., McGonigle, D.: Teaching airway insertion skills to nursing faculty and students using virtual reality: a pilot study. Clin. Simul. Nurs. 39, 18–26 (2020)CrossRef
go back to reference Slater, M.: 2009. Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philoso. Transa. Royal Soc. B: Biologi. Sci. 364(1535), 3549–3557 (2009) Slater, M.: 2009. Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philoso. Transa. Royal Soc. B: Biologi. Sci. 364(1535), 3549–3557 (2009)
Metadata
Title
A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR
Authors
Vanessa Cui
Thomas Hughes-Roberts
Nick White
Copyright Year
2022
DOI
https://doi.org/10.1007/978-3-031-05939-1_27