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A Sampling-based 3D Point Cloud Compression Algorithm for Immersive Communication

  • 27-06-2020
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Abstract

3D point cloud is one of the most common and basic 3D object representation model that is widely used in virtual/augmented reality applications, e.g., immersive communication. Compression of 3D point cloud is a big challenge because of its huge data volume and irregular data structure. In this paper, we propose a sampling-based compression algorithm for 3D point clouds. First, a 3D point cloud was resampled by a graph filter to obtain a subset of representative 3D points. Then, the representative points were compressed by the G-PCC (geometry-based point cloud compression) encoder software that was released by MPEG. Finally, the decoded representative points were used to reconstruct the original 3D point clouds by a CNN-based up-sampling approach. Experimental results demonstrate that a significant (73.15%) bit rate reduction can be achieved by the proposed 3D point cloud compression algorithm with minimal quality degradation of the reconstructed 3D point clouds.

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Title
A Sampling-based 3D Point Cloud Compression Algorithm for Immersive Communication
Authors
Hui Yuan
Dexiang Zhang
Weiwei Wang
Yujun Li
Publication date
27-06-2020
Publisher
Springer US
Published in
Mobile Networks and Applications / Issue 5/2020
Print ISSN: 1383-469X
Electronic ISSN: 1572-8153
DOI
https://doi.org/10.1007/s11036-020-01570-y
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