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2019 | OriginalPaper | Chapter

A Systematic Literature Review on Organizational Training Using Game-Based Learning

Authors : Mateo Hernández, Julián Moreno

Published in: Human-Computer Interaction

Publisher: Springer International Publishing

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Abstract

Offering training programs to their employees is one of the necessary tasks that managers must comply with. Training is done mainly to provide up-to-date knowledge or to convey to staff the objectives, history, corporate name, functions of the organization’s areas, processes, laws, norms or policies that must be fulfilled. Although there are a lot of methods, models or tools that are useful for this purpose, many companies face with some common problems like employee’s motivation and high costs in terms of money and time. In an effort to solve this problem, new trends have emerged in the last few years, in particular strategies related to games, such as serious games and gamification, whose success has been demonstrated by numerous researchers. According to the above, we present a systematic literature review of the different approaches that have used games or their elements, using the procedure suggested by Cooper, on this matter, ending with about the positive and negative findings.

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Appendix
Available only for authorised users
Literature
1.
go back to reference Singh, H., Singh, B.P.: E-training: an assessment tool to measure business effectiveness in a business organization. In: 2015 2nd International Conference on Computing for Sustainable Global Development (INDIACom), New Delhi, pp. 1229–1231 (2015) Singh, H., Singh, B.P.: E-training: an assessment tool to measure business effectiveness in a business organization. In: 2015 2nd International Conference on Computing for Sustainable Global Development (INDIACom), New Delhi, pp. 1229–1231 (2015)
4.
go back to reference Van Noord, R., Peterson, J.: Practical approaches for incorporating online training into staff development initiatives. In: World Library and Information Congress: 76th IFLA General Conference and Assembly, Gothenurg (2014) Van Noord, R., Peterson, J.: Practical approaches for incorporating online training into staff development initiatives. In: World Library and Information Congress: 76th IFLA General Conference and Assembly, Gothenurg (2014)
6.
go back to reference Dutton, J., Dutton, M., Perry, J.: How do online students differ from lecture students? J. Asynchronous Learning Networks 90(1), 131–136 (2002) Dutton, J., Dutton, M., Perry, J.: How do online students differ from lecture students? J. Asynchronous Learning Networks 90(1), 131–136 (2002)
9.
go back to reference Gallén, S.: Gamification: a new approach for human resource management. Thesis in Business Management (2016) Gallén, S.: Gamification: a new approach for human resource management. Thesis in Business Management (2016)
10.
go back to reference Cooper, M.: Synthesizing Research: A Guide for Literature Reviews. vol. 2. Sage (1998) Cooper, M.: Synthesizing Research: A Guide for Literature Reviews. vol. 2. Sage (1998)
Metadata
Title
A Systematic Literature Review on Organizational Training Using Game-Based Learning
Authors
Mateo Hernández
Julián Moreno
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-05270-6_1