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2014 | OriginalPaper | Chapter

A Vocabulary Learning Game Using a Serious-Game Approach

Authors : Kanako Nakajima, Tatsuo Nakajima

Published in: Advanced Technologies, Embedded and Multimedia for Human-centric Computing

Publisher: Springer Netherlands

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Abstract

It is always hard to keep motivated while doing something we must do but we do not want to. However, gamers put so much time into their favorite games, just because its fun. Games have many tricks to keep attracting people, and nowadays these gimmicks are included into education-games. However, not many of the education-games in the markets are fun enough to keep users motivated for playing. In this paper we address this conflict, propose a better education-game created based on a popular smartphone game, and evaluate the improvement of the motivation through playing the game we offer. As a conclusion, we discovered that the examinees are motivated through the experiment using the education-game we created; however, these motivations are passive as they are not actively willing to do, but rather not mind doing it. Supplementations to shift these passive motivations to active motivations are considered in our future work.

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Literature
1.
go back to reference The Annual Video Game Industry Report: Media Create (2007–2012) The Annual Video Game Industry Report: Media Create (2007–2012)
2.
go back to reference McGonigal J (2011) Reality is broken: why games make us better and how they can change the world. Penguin Books, City of Westminster McGonigal J (2011) Reality is broken: why games make us better and how they can change the world. Penguin Books, City of Westminster
3.
go back to reference Kamiya N, Hasegawa N, Hasebe N, Machida N (2011) Part of speech ratio and kinds of verbs in “english note”: scientific approaches to language 1(9):233–258 Kamiya N, Hasegawa N, Hasebe N, Machida N (2011) Part of speech ratio and kinds of verbs in “english note”: scientific approaches to language 1(9):233–258
Metadata
Title
A Vocabulary Learning Game Using a Serious-Game Approach
Authors
Kanako Nakajima
Tatsuo Nakajima
Copyright Year
2014
Publisher
Springer Netherlands
DOI
https://doi.org/10.1007/978-94-007-7262-5_2