2015 | OriginalPaper | Chapter
6. Adding Particle Effects to Your Game with Emitter Nodes
Authors : James Goodwill, Wesley Matlock
Published in: Beginning Swift Games Development for iOS
Publisher: Apress
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Abstract
SKActions
to move an SKSpriteNode
back and forth across the scene while making that same node rotate forever. At the end of the chapter, you looked at how you can add colorizing effects to an SKSpriteNode
using a colorize action.