Skip to main content
Top

2012 | OriginalPaper | Chapter

39. An Effective Learning Method in Art Using Virtual Reality and Ontology

Authors : Sang-Jin Cha, Gahee Kim, Chol-Hee Jang, Geun-Sik Jo

Published in: Proceedings of the International Conference on IT Convergence and Security 2011

Publisher: Springer Netherlands

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

In this paper, we propose an effective learning method using virtual reality and ontology technologies for appreciation activity in the art education. Appreciation activity, one of the learning methods, indicates sensory, aesthetic understanding through watching and enjoying art. However, current art education methods cannot support a variety of learners’ needs and interests. For watching the art, the learner should visit a museum or an art gallery. And some famous art works may not be exhibited publicly. To solve these spatial and temporal issues, therefore, we propose a new learning method in the art using virtual reality and ontology. In virtual Reality, learners can enjoy the art in their computer. And ontology provides useful information to learners. In this paper, we model the ontology and use Google Art Project for virtual reality.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Footnotes
Literature
1.
go back to reference Jeong KC (2010) Art education through artwork: focusing on the mathematical principle. J Korea Contents Assoc 10(4):447–457CrossRef Jeong KC (2010) Art education through artwork: focusing on the mathematical principle. J Korea Contents Assoc 10(4):447–457CrossRef
2.
go back to reference Kwon JB (2006) A study on appreciation class through education connected with art museum. J Korean Art Educ Assoc 8(2):1–38 Kwon JB (2006) A study on appreciation class through education connected with art museum. J Korean Art Educ Assoc 8(2):1–38
3.
go back to reference Ryu IY, Ahn EY, Kim JW (2009) Implementation of historic educational contents using virtual reality. J Korea Contents Assoc 9(8):32–40CrossRef Ryu IY, Ahn EY, Kim JW (2009) Implementation of historic educational contents using virtual reality. J Korea Contents Assoc 9(8):32–40CrossRef
4.
go back to reference Korean Ministry of Education, Science and Technology (2007) Division of curriculum, teaching and learning research Korean Ministry of Education, Science and Technology (2007) Division of curriculum, teaching and learning research
5.
go back to reference Cho BL (2006) Academy of art. Kyohak Inc, Seoul Cho BL (2006) Academy of art. Kyohak Inc, Seoul
7.
go back to reference Shin YJ (2000) A study on teaching method for architectural design based on internet virtual reality. J Korean Soc Internet Inf 2(5):31–39 Shin YJ (2000) A study on teaching method for architectural design based on internet virtual reality. J Korean Soc Internet Inf 2(5):31–39
8.
go back to reference Gruber TR (1993) A translation approach to portable ontology specifications. Knowl Acquis 5(2):199–220CrossRef Gruber TR (1993) A translation approach to portable ontology specifications. Knowl Acquis 5(2):199–220CrossRef
9.
go back to reference Holsapple CW, Joshi KD (2002) Collaborative approach in ontology design. Commun ACM 45:42–47CrossRef Holsapple CW, Joshi KD (2002) Collaborative approach in ontology design. Commun ACM 45:42–47CrossRef
Metadata
Title
An Effective Learning Method in Art Using Virtual Reality and Ontology
Authors
Sang-Jin Cha
Gahee Kim
Chol-Hee Jang
Geun-Sik Jo
Copyright Year
2012
Publisher
Springer Netherlands
DOI
https://doi.org/10.1007/978-94-007-2911-7_39