Skip to main content
Top
Published in: Technology, Knowledge and Learning 1/2020

31-08-2019 | Original research

An Emerging Technology Report on Computational Toys in Early Childhood

Authors: Megan Hamilton, Jody Clarke-Midura, Jessica F. Shumway, Victor R. Lee

Published in: Technology, Knowledge and Learning | Issue 1/2020

Log in

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

This emerging technology report describes computational toys as tools for learning and building computational thinking (CT) skills in young children. We present both a framework to categorize computational toys as well as a separate framework to evaluate the toys’ effectiveness for teaching CT skills. We then apply our frameworks to thirty computational toys targeting children ages 5 and 6 years old. By identifying physical and ideational features of computational toys, educators and researchers will be able to apply our findings to practice and expand upon CT pedagogical research in young learners. Our future research goals include to investigate how CT skills can be observed and measured in early childhood education.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Literature
go back to reference Angeli, C., Voogt, J., Fluck, A., Webb, M., Cox, M., Malyn-Smith, J., et al. (2016). A K-6 computational thinking curriculum framework: Implications for teacher knowledge. Educational Technology & Society,19(3), 47–57. Angeli, C., Voogt, J., Fluck, A., Webb, M., Cox, M., Malyn-Smith, J., et al. (2016). A K-6 computational thinking curriculum framework: Implications for teacher knowledge. Educational Technology & Society,19(3), 47–57.
go back to reference Bers, M. U. (2010). The TangibleK robotics program: Applied computational thinking for young children. Early Childhood Research & Practice (ECRP),12(2), 1–20. Bers, M. U. (2010). The TangibleK robotics program: Applied computational thinking for young children. Early Childhood Research & Practice (ECRP),12(2), 1–20.
go back to reference DiSessa, A. A. (2001). Changing minds: Computers, learning, and literacy. Cambridge, MA: MIT Press. DiSessa, A. A. (2001). Changing minds: Computers, learning, and literacy. Cambridge, MA: MIT Press.
go back to reference Ehsan, H., Beebe, C., & Cardella, M. E. (2017). Promoting computational thinking in children using apps. Paper presented at 2017 ASEE annual conference and exposition, Columbus, Ohio. Retrieved from https://peer.asee.org/28772. Accessed 11 Feb 2019. Ehsan, H., Beebe, C., & Cardella, M. E. (2017). Promoting computational thinking in children using apps. Paper presented at 2017 ASEE annual conference and exposition, Columbus, Ohio. Retrieved from https://​peer.​asee.​org/​28772. Accessed 11 Feb 2019.
go back to reference Flannery, L. P., Silverman, B., Kazakoff, E. R., Bers, M. U., Bontá, P., & Resnick, M. (2013). Designing Scratch Jr.: Support for early childhood learning through computer programming. In Proceedings of the 12th international conference on interaction design and children. https://doi.org/10.1145/2485760.2485785. Flannery, L. P., Silverman, B., Kazakoff, E. R., Bers, M. U., Bontá, P., & Resnick, M. (2013). Designing Scratch Jr.: Support for early childhood learning through computer programming. In Proceedings of the 12th international conference on interaction design and children. https://​doi.​org/​10.​1145/​2485760.​2485785.
go back to reference Grover, S., & Pea, R. (2013). Computational thinking in K-12: A review of the state of the field. Educational Researcher,42(1), 38–43.CrossRef Grover, S., & Pea, R. (2013). Computational thinking in K-12: A review of the state of the field. Educational Researcher,42(1), 38–43.CrossRef
go back to reference Hamilton, M. M., Clarke-Midura, J., Shumway, J. F., & Lee, V. R. (2018). An Initial Examination of Designed Features to Support Computational Thinking in Commercial Early Childhood Toys. In J. Kay & R. Luckin (Eds.), Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018 (Vol. 3, pp. 1739-1740). London: ISLS. Hamilton, M. M., Clarke-Midura, J., Shumway, J. F., & Lee, V. R. (2018). An Initial Examination of Designed Features to Support Computational Thinking in Commercial Early Childhood Toys. In J. Kay & R. Luckin (Eds.), Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018 (Vol. 3, pp. 1739-1740). London: ISLS.
go back to reference Haugland, S. W. (2000). What role should technology play in young children’s learning? Part 2. Early childhood classrooms in the 21st century: Using computers to maximize learning. Young Children,55(1), 12–18. Haugland, S. W. (2000). What role should technology play in young children’s learning? Part 2. Early childhood classrooms in the 21st century: Using computers to maximize learning. Young Children,55(1), 12–18.
go back to reference Izu, C., Mirolo, C., Settle, A., Mannila, L., & Stupuriene, G. (2017). Exploring Bebras tasks content and performance: A multinational study. Informatics in Education,16(1), 39–59.CrossRef Izu, C., Mirolo, C., Settle, A., Mannila, L., & Stupuriene, G. (2017). Exploring Bebras tasks content and performance: A multinational study. Informatics in Education,16(1), 39–59.CrossRef
go back to reference Manches, A., & Plowman, L. (2017). Computing education in children’s early years: A call for debate. British Journal of Educational Technology,48(1), 191–201.CrossRef Manches, A., & Plowman, L. (2017). Computing education in children’s early years: A call for debate. British Journal of Educational Technology,48(1), 191–201.CrossRef
go back to reference Norman, D. (2002). The design of everyday things. New York: Basic Books. Norman, D. (2002). The design of everyday things. New York: Basic Books.
go back to reference Papert, S. (1980). Mindstorms. Brighton: Harvester Press. Papert, S. (1980). Mindstorms. Brighton: Harvester Press.
go back to reference Solomon, C. J., & Papert, S. (1976). A case study of a young child doing turtle graphics in LOGO. In Proceedings of the June 7–10, 1976, national computer conference and exposition on—AFIPS’76 (p. 1049). New York, New York: ACM Press. https://doi.org/10.1145/1499799.1499945. Solomon, C. J., & Papert, S. (1976). A case study of a young child doing turtle graphics in LOGO. In Proceedings of the June 7–10, 1976, national computer conference and exposition on—AFIPS’76 (p. 1049). New York, New York: ACM Press. https://​doi.​org/​10.​1145/​1499799.​1499945.
go back to reference Sullivan, F. R., & Heffernan, J. (2016). Robotic construction kits as computational manipulatives for learning in the STEM disciplines. Journal of Research on Technology in Education,48(2), 105–128.CrossRef Sullivan, F. R., & Heffernan, J. (2016). Robotic construction kits as computational manipulatives for learning in the STEM disciplines. Journal of Research on Technology in Education,48(2), 105–128.CrossRef
go back to reference Tedre, M., & Denning, P. J. (2016). The long quest for computational thinking. In Proceedings of the 16th Koli Calling international conference on computing education research (Koli Calling’16) (pp. 120–129). Koli, Finland: ACM Press, https://doi.org/10.1145/2999541.2999542. Tedre, M., & Denning, P. J. (2016). The long quest for computational thinking. In Proceedings of the 16th Koli Calling international conference on computing education research (Koli Calling’16) (pp. 120–129). Koli, Finland: ACM Press, https://​doi.​org/​10.​1145/​2999541.​2999542.
go back to reference Wing, J. (2006). Computational thinking. Communications of the ACM,49, 33–35.CrossRef Wing, J. (2006). Computational thinking. Communications of the ACM,49, 33–35.CrossRef
go back to reference Wing, J. (2008). Computational thinking and thinking about computing. Philosophical Transactions of The Royal Society,366, 3717–3725.CrossRef Wing, J. (2008). Computational thinking and thinking about computing. Philosophical Transactions of The Royal Society,366, 3717–3725.CrossRef
Metadata
Title
An Emerging Technology Report on Computational Toys in Early Childhood
Authors
Megan Hamilton
Jody Clarke-Midura
Jessica F. Shumway
Victor R. Lee
Publication date
31-08-2019
Publisher
Springer Netherlands
Published in
Technology, Knowledge and Learning / Issue 1/2020
Print ISSN: 2211-1662
Electronic ISSN: 2211-1670
DOI
https://doi.org/10.1007/s10758-019-09423-8

Other articles of this Issue 1/2020

Technology, Knowledge and Learning 1/2020 Go to the issue

Premium Partners