Skip to main content
Top
Published in: Multimedia Systems 5/2011

01-10-2011 | Regular Paper

An interactive handheld spherical 3D object display system

Authors: Zhaorong Li, Kin-Hong Wong, Man-Chuen Leung, Hoi-Fung Ko, Kai-Ki Lee, Michael Ming-Yuen Chang

Published in: Multimedia Systems | Issue 5/2011

Log in

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Traditional display systems usually display 3D objects on static screens (monitor, wall, etc.) and the manipulation of virtual objects by the viewer is usually achieved via indirect tools such as keyboard or mouse. It would be more natural and direct if we display the object onto a handheld surface and manipulate it with our hands as if we were holding the real 3D object. In this paper, we propose a prototype system by projecting the object onto a handheld foam sphere. The aim is to develop an interactive 3D object manipulation and exhibition tool without the viewer having to wear spectacles. In our system, the viewer holds the sphere with his hands and moves it freely. Meanwhile we project well-tailored images onto the sphere to follow its motion, giving the viewer a virtual perception as if the object were sitting inside the sphere and being moved by the viewer. The design goal is to develop a low-cost, real-time, and interactive 3D display tool. An off-the-shelf projector-camera pair is first calibrated via a simple but efficient algorithm. Vision-based methods are proposed to detect the sphere and track its subsequent motion. The projection image is generated based on the projective geometry among the projector, sphere, camera and the viewer. We describe how to allocate the view spot and warp the projection image. We also present the result and the performance evaluation of the system.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Appendix
Available only for authorised users
Literature
1.
go back to reference Cruz-Neira, C., Sandin, D.J., Defanti, T.A.: Surround-screen projection-based virtual reality: the design and implementation of the cave. In: Proceedings of ACM SIGGRAPH, pp. 135–142 (1993) Cruz-Neira, C., Sandin, D.J., Defanti, T.A.: Surround-screen projection-based virtual reality: the design and implementation of the cave. In: Proceedings of ACM SIGGRAPH, pp. 135–142 (1993)
2.
go back to reference Gibbs, S.J., Arapis, C., Breiteneder, C.J.: Teleport–towards immersive copresence. Multimed. Syst. 7(3), 214–221 (1999)CrossRef Gibbs, S.J., Arapis, C., Breiteneder, C.J.: Teleport–towards immersive copresence. Multimed. Syst. 7(3), 214–221 (1999)CrossRef
3.
go back to reference Raskar, R., Low, K., Welch, G.: Shader Lamps: Animating Real Objects with Image Based Illumination. Technical report, Chapel Hill (2000) Raskar, R., Low, K., Welch, G.: Shader Lamps: Animating Real Objects with Image Based Illumination. Technical report, Chapel Hill (2000)
4.
go back to reference Low, K.L., Welch, G., Lastra, A., Fuchs, H.: Life-sized projector-based dioramas. In: ACM Symposium on Virtual Reality Software and Technology, pp. 91–101 (2001) Low, K.L., Welch, G., Lastra, A., Fuchs, H.: Life-sized projector-based dioramas. In: ACM Symposium on Virtual Reality Software and Technology, pp. 91–101 (2001)
5.
go back to reference Grossberg, M., Peri, H., Nayar, S., Belhumeur, P.: Making one object look like another: controlling appearance using a projector-camera system. In: Proceedings of Computer Vision and Pattern Recognition (2004) Grossberg, M., Peri, H., Nayar, S., Belhumeur, P.: Making one object look like another: controlling appearance using a projector-camera system. In: Proceedings of Computer Vision and Pattern Recognition (2004)
6.
go back to reference Sukthankar, R., Stockton, R.G., Mullin, M.D.: Smarter presentations: exploiting homography in camera-projector systems. In: Proceedings of Intl. conf. on Computer Vision (2001) Sukthankar, R., Stockton, R.G., Mullin, M.D.: Smarter presentations: exploiting homography in camera-projector systems. In: Proceedings of Intl. conf. on Computer Vision (2001)
7.
go back to reference Okatani, T., Deguchi, K.: Autocalibration of a projector-camera system. IEEE Trans. Pattern Anal. Mach. Intell. 27(15), 1845–1855 (2005)CrossRef Okatani, T., Deguchi, K.: Autocalibration of a projector-camera system. IEEE Trans. Pattern Anal. Mach. Intell. 27(15), 1845–1855 (2005)CrossRef
8.
go back to reference Raskar, R., Beardsley, P.: A self-correcting projector. In: Proceedings of Computer Vision and Pattern Recognition, pp. 504–508 (2001) Raskar, R., Beardsley, P.: A self-correcting projector. In: Proceedings of Computer Vision and Pattern Recognition, pp. 504–508 (2001)
9.
go back to reference Raij, A., Pollefeys, M.: Auto-calibration of multi-projector display walls. In: Proceedings of intl. conf. on Pattern Recognition, pp.14-17 (2004) Raij, A., Pollefeys, M.: Auto-calibration of multi-projector display walls. In: Proceedings of intl. conf. on Pattern Recognition, pp.14-17 (2004)
10.
go back to reference Brown, M., Majurnder, A., Yang, R.: Camera-based calibration techniques for seamless multiprojector displays. IEEE Trans. Vis. Comput. Graphics 11(2), 193–206 (2005)CrossRef Brown, M., Majurnder, A., Yang, R.: Camera-based calibration techniques for seamless multiprojector displays. IEEE Trans. Vis. Comput. Graphics 11(2), 193–206 (2005)CrossRef
11.
go back to reference Bimber, O., Iwai, D., Wetzstein, G., Grundhofer, A.: The visual computing of projector-camera systems. In: ACM SIGGRAPH, pp. 1–25 (2008) Bimber, O., Iwai, D., Wetzstein, G., Grundhofer, A.: The visual computing of projector-camera systems. In: ACM SIGGRAPH, pp. 1–25 (2008)
12.
go back to reference Kondoh, D., Kijima, R.: Proposal of a free form projection display using the principle of duality rendering. In: Proceedings of VSMM, pp. 346–352 (2002) Kondoh, D., Kijima, R.: Proposal of a free form projection display using the principle of duality rendering. In: Proceedings of VSMM, pp. 346–352 (2002)
13.
go back to reference Raskar, R., Brown, M.S., Yang, R.G., Chen, W.C., Welch, G., Towles, H., Seales, W.B., Fuchs, H.: Multi-projection displays using camera-based registration. In: IEEE Visualization, pp. 161–168 (1999) Raskar, R., Brown, M.S., Yang, R.G., Chen, W.C., Welch, G., Towles, H., Seales, W.B., Fuchs, H.: Multi-projection displays using camera-based registration. In: IEEE Visualization, pp. 161–168 (1999)
14.
go back to reference Raskar, R., Jeroen, van B.: Low-cost multi-projector curved screen displays. In: International Symposium Society for Information Display (2005) Raskar, R., Jeroen, van B.: Low-cost multi-projector curved screen displays. In: International Symposium Society for Information Display (2005)
15.
go back to reference Bandyopadhyay, D., Raskar, R., Fuchs, H.: Dynamic shader lamps: painting on movable objects. In: Proceedings of International Symposium on Augmented Reality, pp. 207–216 (2001) Bandyopadhyay, D., Raskar, R., Fuchs, H.: Dynamic shader lamps: painting on movable objects. In: Proceedings of International Symposium on Augmented Reality, pp. 207–216 (2001)
16.
go back to reference Borkowski, S., Riff, O., Crowley, J.L.: Projecting rectified images in an augmented environment. In: International Workshop on Projector Camera System (2003) Borkowski, S., Riff, O., Crowley, J.L.: Projecting rectified images in an augmented environment. In: International Workshop on Projector Camera System (2003)
17.
go back to reference Gupta, S., Jaynes, C.: Active pursuit tracking in a projector-camera system with application to augmented reality. In Computer Vision and Pattern Recognition Workshop (2005) Gupta, S., Jaynes, C.: Active pursuit tracking in a projector-camera system with application to augmented reality. In Computer Vision and Pattern Recognition Workshop (2005)
18.
go back to reference Leung, M.C., Lee, K.K., Wong, K.H., Chang, MM.Y.: A projector based movable hand-held display system. In: Proceedings of Computer Vision and Pattern Recognition (2009) Leung, M.C., Lee, K.K., Wong, K.H., Chang, MM.Y.: A projector based movable hand-held display system. In: Proceedings of Computer Vision and Pattern Recognition (2009)
19.
go back to reference Hartley, R.I., Zisserman, A.: Multiple view geometry in computer vision, 2nd edn. Cambridge University Press, Cambridge. ISBN 0521540518 (2004) Hartley, R.I., Zisserman, A.: Multiple view geometry in computer vision, 2nd edn. Cambridge University Press, Cambridge. ISBN 0521540518 (2004)
20.
go back to reference Wong, K.Y., Schnieders, D., Li, S.: Recovering light directions and camera poses from a single sphere. In: Proceedings of European Conference on Computer Vision, pp. 631–642 (2008) Wong, K.Y., Schnieders, D., Li, S.: Recovering light directions and camera poses from a single sphere. In: Proceedings of European Conference on Computer Vision, pp. 631–642 (2008)
22.
go back to reference Zhang, Z.Y.: A flexible new technique for camera calibration. IEEE Trans Pattern Anal. Mach. Intell. 22(11), 1330–1334 (2000)CrossRef Zhang, Z.Y.: A flexible new technique for camera calibration. IEEE Trans Pattern Anal. Mach. Intell. 22(11), 1330–1334 (2000)CrossRef
23.
go back to reference Arulamplam, M., Maskell, S., Gordon, N., Clapp, T.: A tutorial on particle fitters for online nonlinear/non-gaussian bayesian tracking. IEEE Trans. Signal Process. 50(2), 174–188 (2002)CrossRef Arulamplam, M., Maskell, S., Gordon, N., Clapp, T.: A tutorial on particle fitters for online nonlinear/non-gaussian bayesian tracking. IEEE Trans. Signal Process. 50(2), 174–188 (2002)CrossRef
24.
go back to reference Blanz, V., Vetter, T.: A morphable model for the synthesis of 3d-faces. In: ACM SIGGRAPH, pp. 187–194 (1999) Blanz, V., Vetter, T.: A morphable model for the synthesis of 3d-faces. In: ACM SIGGRAPH, pp. 187–194 (1999)
Metadata
Title
An interactive handheld spherical 3D object display system
Authors
Zhaorong Li
Kin-Hong Wong
Man-Chuen Leung
Hoi-Fung Ko
Kai-Ki Lee
Michael Ming-Yuen Chang
Publication date
01-10-2011
Publisher
Springer-Verlag
Published in
Multimedia Systems / Issue 5/2011
Print ISSN: 0942-4962
Electronic ISSN: 1432-1882
DOI
https://doi.org/10.1007/s00530-011-0228-y

Other articles of this Issue 5/2011

Multimedia Systems 5/2011 Go to the issue