2007 | OriginalPaper | Chapter
Behavioural Reactive Agents for Video Game Opponents with Personalities
Authors : Carlos Delgado-Mata, Jesús Ibáñez-Martínez
Published in: Intelligent Virtual Agents
Publisher: Springer Berlin Heidelberg
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Nowadays, the video gaming experience is shifting from merely realistic to believable. The behaviour of the computer driven player and non-playing characters is often poor when compared to their visual appearance. In this sense, there has been a recent interest in improving the video gaming experience with novel Artificial Intelligence (AI) techniques. This paper presents a robotics inspired behavioural AI to simulate characters’ personalities in a commercial video game.