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Published in: Universal Access in the Information Society 3/2019

22-07-2019 | Long Paper

Beyond engagement: an EEG-based methodology for assessing user’s confusion in an educational game

Authors: Yun Zhou, Tao Xu, Shaoqi Li, Ruifeng Shi

Published in: Universal Access in the Information Society | Issue 3/2019

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Abstract

Confusion is an emotion, which may occur when the learner is confronting inconsistence between new knowledge and existing cognitive structure, or reasoning for solving the puzzle and problem. Although confusion is not pleasant, it is necessary for the learner to engage in understanding and deep learning. Consequently, confusion assessment has attracted increased interest in e-learning. However, current studies have targeted no further than engagement detection and measurement, while there is lack of studies in investigating cognitive and emotional aspects beyond engagement in the context of game-based learning. To quantify confused states in logic reasoning in game-based learning, we propose an EEG-based methodology for assessing the user’s confusion using the OpenBCI device with 8 channels. In the complicated context of game play, it is difficult, and sometimes impossible, to collect the ground truth of the data in real tasks. To solve this issue, this work leverages cross-task and cross-subject methods to build a classifier, that is, training on the data of one standardized cognitive test paradigm (Raven’s test) and testing on the data of real tasks in game play (Sokoban Game). It provides a new possibility to create a classifier based on a small dataset. We also employ the end-to-end algorithm of deep learning in machine learning. Results showed the feasibility of this proposal in the task variation of the classifier, with an accuracy of 91.04%. The proposed EEG-based methodology is suitable to analyze learners’ confusion on the long game-play duration and has a good adaption in real tasks.

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Metadata
Title
Beyond engagement: an EEG-based methodology for assessing user’s confusion in an educational game
Authors
Yun Zhou
Tao Xu
Shaoqi Li
Ruifeng Shi
Publication date
22-07-2019
Publisher
Springer Berlin Heidelberg
Published in
Universal Access in the Information Society / Issue 3/2019
Print ISSN: 1615-5289
Electronic ISSN: 1615-5297
DOI
https://doi.org/10.1007/s10209-019-00678-7

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