Skip to main content
Top

2022 | OriginalPaper | Chapter

Character Design: The Case of Characters in a Hybrid Serious Game Called FlavourGame

Authors : Dalila Martins, Leonardo Pereira, Ana Patrícia Oliveira, Nelson Zagalo

Published in: Advances in Design and Digital Communication II

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

FlavourGame is a hybrid board game, from the serious games category, which aims to promote among children, discussion and awareness for taking correct choices in their nutrition. As part of this project, the design of the characters that make up the game’s narrative is being developed. This process, which is still undergoing, so far involved, in a first stage, a small literature review on the process of Character Design, in order to identify the existence of some kind of transversal methodology to follow. In a second stage, the main psychological and emotional characteristics of the characters were determined, so that, in a third stage, the visual design of these characters was studied. Finally, and in a fourth stage, different components of the Design of the characters were evaluated with three samples of the target audience. Thus, this article presents the theoretical framework connected to character design, describes the so far undergone creative and design process of FlavourGame’s characters and presents three small stages of the characters’ design assessment with children between the ages of 10 to 12. Throughout the article, we also identify and describe the iterations and changes that were made to the character design according to both the opinions expressed by the children regarding their preferences and the collaboration of a graphic designer in the character design process.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Viveiro, C., Brito, S., Moleiro, P.: Pediatric overweight and obesity: the Portuguese reality. Revista Portuguesa de Saúde Pública 34(1), 30–37 (2016)CrossRef Viveiro, C., Brito, S., Moleiro, P.: Pediatric overweight and obesity: the Portuguese reality. Revista Portuguesa de Saúde Pública 34(1), 30–37 (2016)CrossRef
2.
go back to reference Tavares, P., Teixeira, P.M.: Drawing and project: tradition and innovation. In: Proceedings of Conferência Designa 2011. Universidade da Beira Interior (2011) Tavares, P., Teixeira, P.M.: Drawing and project: tradition and innovation. In: Proceedings of Conferência Designa 2011. Universidade da Beira Interior (2011)
3.
go back to reference Morin, E.: O método III - O conhecimento do conhecimento/1. Publicações Europa-América, Lisboa (1986) Morin, E.: O método III - O conhecimento do conhecimento/1. Publicações Europa-América, Lisboa (1986)
4.
go back to reference Solarski, C.: Interactive Stories and Video Game Art: A Storytelling Framework for Game Design, 1st edn. Taylor & Francis, A K Peters/CRC Press, BR, FL (2017)CrossRef Solarski, C.: Interactive Stories and Video Game Art: A Storytelling Framework for Game Design, 1st edn. Taylor & Francis, A K Peters/CRC Press, BR, FL (2017)CrossRef
5.
go back to reference Blair, P.: Cartoon Animation, 1st edn. Walter Foster Publishing, USA (1996) Blair, P.: Cartoon Animation, 1st edn. Walter Foster Publishing, USA (1996)
6.
go back to reference Heussner, T.: The Advanced Game Narrative Toolbox, 1st edn. CRC Press, BR, FL (2019)CrossRef Heussner, T.: The Advanced Game Narrative Toolbox, 1st edn. CRC Press, BR, FL (2019)CrossRef
7.
go back to reference Maestri, G.: Digital Character Animation 3, 1st edn. Pearson Education, USA (2006) Maestri, G.: Digital Character Animation 3, 1st edn. Pearson Education, USA (2006)
8.
go back to reference Tillman, B.: Creative Character Design, 1st edn. Focal Press (2011) Tillman, B.: Creative Character Design, 1st edn. Focal Press (2011)
9.
go back to reference Schell, J.: The Art of Game Design: A Book of Lenses. 1st edn. Morgan Kauffman, Burlington, MA (2008) Schell, J.: The Art of Game Design: A Book of Lenses. 1st edn. Morgan Kauffman, Burlington, MA (2008)
10.
go back to reference Silver, S.: The Silver Way: Techniques, Tips, and Tutorials for Effective Character Design, 1st edn. Design Studio Press (2017) Silver, S.: The Silver Way: Techniques, Tips, and Tutorials for Effective Character Design, 1st edn. Design Studio Press (2017)
11.
go back to reference Sheldon, L.: Character Development and Storytelling for Games, 1st edn. Thomson Course Technology PTR, BS, MA (2004) Sheldon, L.: Character Development and Storytelling for Games, 1st edn. Thomson Course Technology PTR, BS, MA (2004)
13.
go back to reference Fairrington, B.: Drawing Cartoons and Comics for Dummies, 1st edn. Wiley, Inddy, IN (2009) Fairrington, B.: Drawing Cartoons and Comics for Dummies, 1st edn. Wiley, Inddy, IN (2009)
14.
go back to reference Rogers, S.: Level Up!: The Guide to Great Video Game Design, 1st edn. Wiley (2010) Rogers, S.: Level Up!: The Guide to Great Video Game Design, 1st edn. Wiley (2010)
15.
go back to reference Budelmann, K., Kim, Y., Wozniak, C.: Brand Identity Essentials. 100 Principles for Designing Logos and Building Brands, 1st edn. Rockport Publishers Inc., Beverly, MA (2010) Budelmann, K., Kim, Y., Wozniak, C.: Brand Identity Essentials. 100 Principles for Designing Logos and Building Brands, 1st edn. Rockport Publishers Inc., Beverly, MA (2010)
16.
go back to reference Samara, T.: Graphic Designer’s Essential Reference. Visual Elements, Techniques, and Layout Strategies for Busy Designers, 1st edn. Rockport Publishers, Beverly, MA (2011) Samara, T.: Graphic Designer’s Essential Reference. Visual Elements, Techniques, and Layout Strategies for Busy Designers, 1st edn. Rockport Publishers, Beverly, MA (2011)
Metadata
Title
Character Design: The Case of Characters in a Hybrid Serious Game Called FlavourGame
Authors
Dalila Martins
Leonardo Pereira
Ana Patrícia Oliveira
Nelson Zagalo
Copyright Year
2022
DOI
https://doi.org/10.1007/978-3-030-89735-2_16