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Open Access 2019 | OriginalPaper | Chapter

Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising

Authors : Edward Liu, Ignacio Llamas, Juan Cañada, Patrick Kelly

Published in: Ray Tracing Gems

Publisher: Apress

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We present cinematic quality real-time rendering by integrating ray tracing in Unreal Engine 4. We improve the state-of-the-art performance in GPU ray tracing by an order of magnitude through a combination of engineering work, new ray tracing hardware, hybrid rendering techniques, and novel denoising algorithms.

Metadata
Title
Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising
Authors
Edward Liu
Ignacio Llamas
Juan Cañada
Patrick Kelly
Copyright Year
2019
Publisher
Apress
DOI
https://doi.org/10.1007/978-1-4842-4427-2_19