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Published in: The Computer Games Journal 3/2020

13-07-2020 | Research

CliNCare: An Educational Game—The Reasoning Behind the Graphic Choices and Their Impact on Player Opinions

Authors: U. Terton, G. Smyth, H. Wright

Published in: The Computer Games Journal | Issue 3/2020

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Abstract

CliNCare is a digital educational game which aims to improve clinical reasoning skills in the delivery of nutrition care of third year dietetic students. From a game art point of view, it was important to decide on the graphical style that would be appealing to users and best support the achievement of the overall aim of the game by providing an authentic learning experience. Photorealism is a common art style applied to contemporary simulation games, however, we wanted to investigate the use of 3D cel-shading and 2D illustration as an alternative, more affordable art style and its ability to provide an engaging and authentic digital learning experience using design-based research principals. This paper discusses the reasoning behind art design choices made in the CliNCare game, presents findings on students feedback of the game fidelity, experience, and usability, as well as draw conclusions on art styles for future digital simulation games.

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Metadata
Title
CliNCare: An Educational Game—The Reasoning Behind the Graphic Choices and Their Impact on Player Opinions
Authors
U. Terton
G. Smyth
H. Wright
Publication date
13-07-2020
Publisher
Springer New York
Published in
The Computer Games Journal / Issue 3/2020
Electronic ISSN: 2052-773X
DOI
https://doi.org/10.1007/s40869-020-00111-7

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