Skip to main content
Top
Published in:
Cover of the book

2017 | OriginalPaper | Chapter

Computer Aided Synthesis: A Game-Theoretic Approach

Author : Véronique Bruyère

Published in: Developments in Language Theory

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

In this invited contribution, we propose a comprehensive introduction to game theory applied in computer aided synthesis. In this context, we give some classical results on two-player zero-sum games and then on multi-player non zero-sum games. The simple case of one-player games is strongly related to automata theory on infinite words. All along the article, we focus on general approaches to solve the studied problems, and we provide several illustrative examples as well as intuitions on the proofs.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Appendix
Available only for authorised users
Footnotes
1
This condition guarantees that there is no deadlock. It can be assumed w.l.o.g. for all the problems considered in this article.
 
2
We also say that player i controls the vertices of \(V_i\).
 
3
that is, an irreflexive, transitive and total binary relation.
 
4
In all examples of this article, circle (resp. square) vertices are controlled by player 1 (resp. player 2).
 
5
This informal definition is enough for this survey. See for instance [38] for a definition.
 
6
As player 1 can only loop on vertices \(v_2\) and \(v_3\), we do not formally define \(\sigma _1\) on histories ending with \(v_2\) or \(v_3\).
 
7
This problem is focused on Player 1, the payoff function \(f_2\) and preference relation \(\prec _2\) of Player 2 do not matter.
 
8
Alternatively, \(\prec _i\) can be the ordering > meaning that player i prefers to minimize the payoff of a play.
 
9
A colored variant of Muller objective is defined from a coloring \(c~: V \rightarrow \mathbb N\) of the vertices: the family \(\mathcal F\) is composed of subsets of \(c(V)\) (instead of V) and \(\varOmega _i = \{\rho \in Plays\mid inf(c(\rho _0)c(\rho _1)\ldots ) \in \mathcal{F} \}\) [39]. See [42] for several variants of Muller games.
 
10
In Sect. 3.1, we omit index 1 everywhere since player 1 is the unique player of the game.
 
11
The hypotheses of this theorem are those given in the full version of [36] available at http://​www.​labri.​fr/​perso/​gimbert/​.
 
12
Theorem 20 is given in [36] for real-valued payoff functions \(f : Plays\rightarrow \mathbb R\) and the usual ordering <, but its proof is easily generalized to the statement given here.
 
13
It is PSPACE-complete for the colored variant of Muller objective [42, 52].
 
14
The reader who prefers to know classical solutions to Problem 7 for multi-player non zero-sum games can skip this section and go directly to Sect. 4.
 
15
This tuple of payoff functions is used by player 1 contrarily to Definition 2 where function \(f_i\) is used by player i for all \(i \in \varPi \).
 
16
We found no reference for this result. The PSPACE membership (resp. the finite memory of the strategies) follows from [1] (resp. [13]). In [1], games with a union of a Streett objective and a Rabin objective are shown to be PSPACE-hard. It is thus also the case for games with a union of Streett objectives. By Martin’s theorem, it follows that games with an intersection of Rabin objectives are PSPACE-hard.
 
17
Recall that the payoff function and the preference relation of the second player do not matter in two-player zero-sum games.
 
18
In [12], one hypothesis is missing: the required optimal strategies must be uniform.
 
19
We found no reference for Muller objectives. A sketch of proof is given in the appendix. Problem 7 is PSPACE-complete for the colored variant of Muller objectives [26].
 
20
Recall our comment after Theorem 22.
 
21
The reduction is given for another kind of solution profile but it also works for NEs.
 
22
The definition was given for player 1.
 
23
A restriction to two-player games is necessary to deal with a secure preference that is total.
 
24
In this particular context, plays are finite paths.
 
Literature
1.
2.
go back to reference Andersson, D.: An improved algorithm for discounted payoff games. In: ESSLLI Student Session, pp. 91–98 (2006) Andersson, D.: An improved algorithm for discounted payoff games. In: ESSLLI Student Session, pp. 91–98 (2006)
3.
go back to reference Beeri, C.: On the membership problem for functional and multivalued dependencies in relational databases. ACM Trans. Database Syst. 5(3), 241–259 (1980)CrossRefMATH Beeri, C.: On the membership problem for functional and multivalued dependencies in relational databases. ACM Trans. Database Syst. 5(3), 241–259 (1980)CrossRefMATH
4.
go back to reference Berthé, V., Rigo, M. (eds.): Combinatorics, Words and Symbolic Dynamics, vol. 135. Cambridge University Press, Cambridge (2016)MATH Berthé, V., Rigo, M. (eds.): Combinatorics, Words and Symbolic Dynamics, vol. 135. Cambridge University Press, Cambridge (2016)MATH
5.
go back to reference Bloem, R., Chatterjee, K., Henzinger, T.A., Jobstmann, B.: Better quality in synthesis through quantitative objectives. In: Bouajjani, A., Maler, O. (eds.) CAV 2009. LNCS, vol. 5643, pp. 140–156. Springer, Heidelberg (2009). doi:10.1007/978-3-642-02658-4_14 CrossRef Bloem, R., Chatterjee, K., Henzinger, T.A., Jobstmann, B.: Better quality in synthesis through quantitative objectives. In: Bouajjani, A., Maler, O. (eds.) CAV 2009. LNCS, vol. 5643, pp. 140–156. Springer, Heidelberg (2009). doi:10.​1007/​978-3-642-02658-4_​14 CrossRef
6.
go back to reference Boker, U., Henzinger, T.A., Otop, J.: The target discounted-sum problem. In: LICS Proceedings, pp. 750–761. IEEE Computer Society (2015) Boker, U., Henzinger, T.A., Otop, J.: The target discounted-sum problem. In: LICS Proceedings, pp. 750–761. IEEE Computer Society (2015)
7.
go back to reference Bouyer, P., Brenguier, R., Markey, N., Ummels, M.: Pure Nash equilibria in concurrent deterministic games. Logical Methods Comput. Sci. 11(2) (2015) Bouyer, P., Brenguier, R., Markey, N., Ummels, M.: Pure Nash equilibria in concurrent deterministic games. Logical Methods Comput. Sci. 11(2) (2015)
9.
go back to reference Brenguier, R., Clemente, L., Hunter, P., Pérez, G.A., Randour, M., Raskin, J.-F., Sankur, O., Sassolas, M.: Non-zero sum games for reactive synthesis. In: Dediu, A.-H., Janoušek, J., Martín-Vide, C., Truthe, B. (eds.) LATA 2016. LNCS, vol. 9618, pp. 3–23. Springer, Cham (2016). doi:10.1007/978-3-319-30000-9_1 CrossRef Brenguier, R., Clemente, L., Hunter, P., Pérez, G.A., Randour, M., Raskin, J.-F., Sankur, O., Sassolas, M.: Non-zero sum games for reactive synthesis. In: Dediu, A.-H., Janoušek, J., Martín-Vide, C., Truthe, B. (eds.) LATA 2016. LNCS, vol. 9618, pp. 3–23. Springer, Cham (2016). doi:10.​1007/​978-3-319-30000-9_​1 CrossRef
11.
go back to reference Brihaye, T., Bruyère, V., Meunier, N., Raskin, J-F.: Weak subgame perfect equilibria and their application to quantitative reachability. In: CSL Proceedings. LIPIcs, vol. 41, pp. 504–518. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik (2015) Brihaye, T., Bruyère, V., Meunier, N., Raskin, J-F.: Weak subgame perfect equilibria and their application to quantitative reachability. In: CSL Proceedings. LIPIcs, vol. 41, pp. 504–518. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik (2015)
12.
13.
go back to reference Bruyère, V., Hautem, Q., Raskin, J-F.: On the complexity of heterogeneous multidimensional games. In: CONCUR Proceedings. LIPIcs, vol. 59, pp. 11:1–11:15. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik (2016) Bruyère, V., Hautem, Q., Raskin, J-F.: On the complexity of heterogeneous multidimensional games. In: CONCUR Proceedings. LIPIcs, vol. 59, pp. 11:1–11:15. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik (2016)
14.
go back to reference Bruyère, V., Meunier, N., Raskin, J-F.: Secure equilibria in weighted games. In: CSL-LICS Proceedings, pp. 26:1–26:26. ACM (2014) Bruyère, V., Meunier, N., Raskin, J-F.: Secure equilibria in weighted games. In: CSL-LICS Proceedings, pp. 26:1–26:26. ACM (2014)
15.
go back to reference Bruyère, V., Le Roux, S., Pauly, A., Raskin, J.-F.: On the existence of weak subgame perfect equilibria. In: Esparza, J., Murawski, A.S. (eds.) FoSSaCS 2017. LNCS, vol. 10203, pp. 145–161. Springer, Heidelberg (2017). doi:10.1007/978-3-662-54458-7_9 CrossRef Bruyère, V., Le Roux, S., Pauly, A., Raskin, J.-F.: On the existence of weak subgame perfect equilibria. In: Esparza, J., Murawski, A.S. (eds.) FoSSaCS 2017. LNCS, vol. 10203, pp. 145–161. Springer, Heidelberg (2017). doi:10.​1007/​978-3-662-54458-7_​9 CrossRef
16.
go back to reference Buhrke, N., Lescow, H., Vöge, J.: Strategy construction in infinite games with Streett and Rabin chain winning conditions. In: Margaria, T., Steffen, B. (eds.) TACAS 1996. LNCS, vol. 1055, pp. 207–224. Springer, Heidelberg (1996). doi:10.1007/3-540-61042-1_46 CrossRef Buhrke, N., Lescow, H., Vöge, J.: Strategy construction in infinite games with Streett and Rabin chain winning conditions. In: Margaria, T., Steffen, B. (eds.) TACAS 1996. LNCS, vol. 1055, pp. 207–224. Springer, Heidelberg (1996). doi:10.​1007/​3-540-61042-1_​46 CrossRef
17.
go back to reference Calude, C., Jain, S., Khoussainov, B., Li, W., Stephan, F.: Deciding parity games in quasipolynomial time. In: STOC Proceedings. ACM (2017, to appear) Calude, C., Jain, S., Khoussainov, B., Li, W., Stephan, F.: Deciding parity games in quasipolynomial time. In: STOC Proceedings. ACM (2017, to appear)
18.
go back to reference Chatterjee, K., Doyen, L., Filiot, E., Raskin, J.-F.: Doomsday equilibria for omega-regular games. Inf. Comput. 254, 296–315 (2017)MathSciNetCrossRefMATH Chatterjee, K., Doyen, L., Filiot, E., Raskin, J.-F.: Doomsday equilibria for omega-regular games. Inf. Comput. 254, 296–315 (2017)MathSciNetCrossRefMATH
20.
go back to reference Chatterjee, K., Doyen, L., Randour, M., Raskin, J.-F.: Looking at mean-payoff and total-payoff through windows. Inf. Comput. 242, 25–52 (2015)MathSciNetCrossRefMATH Chatterjee, K., Doyen, L., Randour, M., Raskin, J.-F.: Looking at mean-payoff and total-payoff through windows. Inf. Comput. 242, 25–52 (2015)MathSciNetCrossRefMATH
21.
go back to reference Chatterjee, K., Dvorák, W., Henzinger, M., Loitzenbauer, V.: Conditionally optimal algorithms for generalized Büchi games. In: MFCS Proceedings. LIPIcs, vol. 58, pp. 25:1–25:15. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik (2016) Chatterjee, K., Dvorák, W., Henzinger, M., Loitzenbauer, V.: Conditionally optimal algorithms for generalized Büchi games. In: MFCS Proceedings. LIPIcs, vol. 58, pp. 25:1–25:15. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik (2016)
22.
go back to reference Chatterjee, K., Henzinger, M.: Efficient and dynamic algorithms for alternating Büchi games and maximal end-component decomposition. J. ACM 61(3), 15:1–15:40 (2014)CrossRefMATH Chatterjee, K., Henzinger, M.: Efficient and dynamic algorithms for alternating Büchi games and maximal end-component decomposition. J. ACM 61(3), 15:1–15:40 (2014)CrossRefMATH
25.
go back to reference Chatterjee, K., Majumdar, R., Jurdziński, M.: On nash equilibria in stochastic games. In: Marcinkowski, J., Tarlecki, A. (eds.) CSL 2004. LNCS, vol. 3210, pp. 26–40. Springer, Heidelberg (2004). doi:10.1007/978-3-540-30124-0_6 CrossRef Chatterjee, K., Majumdar, R., Jurdziński, M.: On nash equilibria in stochastic games. In: Marcinkowski, J., Tarlecki, A. (eds.) CSL 2004. LNCS, vol. 3210, pp. 26–40. Springer, Heidelberg (2004). doi:10.​1007/​978-3-540-30124-0_​6 CrossRef
26.
go back to reference Condurache, R., Filiot, E., Gentilini, R., Raskin, J-F.: The complexity of rational synthesis. In: Proceedings of ICALP. LIPIcs, vol. 55, pp. 121:1–121:15. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik (2016) Condurache, R., Filiot, E., Gentilini, R., Raskin, J-F.: The complexity of rational synthesis. In: Proceedings of ICALP. LIPIcs, vol. 55, pp. 121:1–121:15. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik (2016)
27.
go back to reference De Pril, J.: Equilibria in Multiplayer Cost Games. Ph. D. thesis, University UMONS (2013) De Pril, J.: Equilibria in Multiplayer Cost Games. Ph. D. thesis, University UMONS (2013)
28.
go back to reference De Pril, J., Flesch, J., Kuipers, J., Schoenmakers, G., Vrieze, K.: Existence of secure equilibrium in multi-player games with perfect information. In: Csuhaj-Varjú, E., Dietzfelbinger, M., Ésik, Z. (eds.) MFCS 2014. LNCS, vol. 8635, pp. 213–225. Springer, Heidelberg (2014). doi:10.1007/978-3-662-44465-8_19 De Pril, J., Flesch, J., Kuipers, J., Schoenmakers, G., Vrieze, K.: Existence of secure equilibrium in multi-player games with perfect information. In: Csuhaj-Varjú, E., Dietzfelbinger, M., Ésik, Z. (eds.) MFCS 2014. LNCS, vol. 8635, pp. 213–225. Springer, Heidelberg (2014). doi:10.​1007/​978-3-662-44465-8_​19
29.
30.
go back to reference Emerson, E.A., Jutla, C.S.: Tree automata, Mu-calculus and determinacy. In: FOCS Proceedings, pp. 368–377. IEEE Computer Society (1991) Emerson, E.A., Jutla, C.S.: Tree automata, Mu-calculus and determinacy. In: FOCS Proceedings, pp. 368–377. IEEE Computer Society (1991)
31.
go back to reference Emerson, E.A., Lei, C.-L.: Modalities for model checking: branching time logic strikes back. Sci. Comput. Program. 8(3), 275–306 (1987)MathSciNetCrossRefMATH Emerson, E.A., Lei, C.-L.: Modalities for model checking: branching time logic strikes back. Sci. Comput. Program. 8(3), 275–306 (1987)MathSciNetCrossRefMATH
32.
go back to reference Fijalkow, N., Horn, F.: Les jeux d’accessibilité généralisée. Tech. Sci. Informatiques 32(9–10), 931–949 (2013)CrossRef Fijalkow, N., Horn, F.: Les jeux d’accessibilité généralisée. Tech. Sci. Informatiques 32(9–10), 931–949 (2013)CrossRef
33.
go back to reference Filar, J., Vrieze, K.: Competitive Markov Decision Processes. Springer, New York (1997)MATH Filar, J., Vrieze, K.: Competitive Markov Decision Processes. Springer, New York (1997)MATH
34.
go back to reference Flesch, J., Kuipers, J., Mashiah-Yaakovi, A., Schoenmakers, G., Solan, E., Vrieze, K.: Perfect-information games with lower-semicontinuous payoffs. Math. Oper. Res. 35, 742–755 (2010)MathSciNetCrossRefMATH Flesch, J., Kuipers, J., Mashiah-Yaakovi, A., Schoenmakers, G., Solan, E., Vrieze, K.: Perfect-information games with lower-semicontinuous payoffs. Math. Oper. Res. 35, 742–755 (2010)MathSciNetCrossRefMATH
35.
37.
go back to reference Gimbert, H., Zielonka, W.: Games where you can play optimally without any memory. In: Abadi, M., Alfaro, L. (eds.) CONCUR 2005. LNCS, vol. 3653, pp. 428–442. Springer, Heidelberg (2005). doi:10.1007/11539452_33 CrossRef Gimbert, H., Zielonka, W.: Games where you can play optimally without any memory. In: Abadi, M., Alfaro, L. (eds.) CONCUR 2005. LNCS, vol. 3653, pp. 428–442. Springer, Heidelberg (2005). doi:10.​1007/​11539452_​33 CrossRef
38.
go back to reference Grädel, E., Thomas, W., Wilke, T. (eds.): Automata, Logics, and Infinite Games: A Guide to Current Research. LNCS, vol. 2500. Springer, Heidelberg (2002)MATH Grädel, E., Thomas, W., Wilke, T. (eds.): Automata, Logics, and Infinite Games: A Guide to Current Research. LNCS, vol. 2500. Springer, Heidelberg (2002)MATH
39.
go back to reference Grädel, E., Ummels, M.: Solution concepts and algorithms for infinite multiplayer games. In: Apt, K., van Rooij, R. (eds.) New Perspectives on Games and Interaction, vol. 4, pp. 151–178. Amsterdam University Press, Amsterdam (2008) Grädel, E., Ummels, M.: Solution concepts and algorithms for infinite multiplayer games. In: Apt, K., van Rooij, R. (eds.) New Perspectives on Games and Interaction, vol. 4, pp. 151–178. Amsterdam University Press, Amsterdam (2008)
40.
go back to reference Harris, C.: Existence and characterization of perfect equilibrium in games of perfect information. Econometrica 53, 613–628 (1985)MathSciNetCrossRefMATH Harris, C.: Existence and characterization of perfect equilibrium in games of perfect information. Econometrica 53, 613–628 (1985)MathSciNetCrossRefMATH
41.
go back to reference Horn, F.: Explicit muller games are PTIME. In: FSTTCS Proceedings. LIPIcs, vol. 2, pp. 235–243. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik (2008) Horn, F.: Explicit muller games are PTIME. In: FSTTCS Proceedings. LIPIcs, vol. 2, pp. 235–243. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik (2008)
42.
go back to reference Hunter, P., Dawar, A.: Complexity bounds for regular games. In: Jȩdrzejowicz, J., Szepietowski, A. (eds.) MFCS 2005. LNCS, vol. 3618, pp. 495–506. Springer, Heidelberg (2005). doi:10.1007/11549345_43 CrossRef Hunter, P., Dawar, A.: Complexity bounds for regular games. In: Jȩdrzejowicz, J., Szepietowski, A. (eds.) MFCS 2005. LNCS, vol. 3618, pp. 495–506. Springer, Heidelberg (2005). doi:10.​1007/​11549345_​43 CrossRef
43.
go back to reference Hunter, P., Raskin, J-F.: Quantitative games with interval objectives. In: FSTTCS Proceedings. LIPIcs, vol. 29, pp. 365–377. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik (2014) Hunter, P., Raskin, J-F.: Quantitative games with interval objectives. In: FSTTCS Proceedings. LIPIcs, vol. 29, pp. 365–377. Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik (2014)
46.
48.
go back to reference Kopczyński, E.: Half-positional determinacy of infinite games. In: Bugliesi, M., Preneel, B., Sassone, V., Wegener, I. (eds.) ICALP 2006. LNCS, vol. 4052, pp. 336–347. Springer, Heidelberg (2006). doi:10.1007/11787006_29 CrossRef Kopczyński, E.: Half-positional determinacy of infinite games. In: Bugliesi, M., Preneel, B., Sassone, V., Wegener, I. (eds.) ICALP 2006. LNCS, vol. 4052, pp. 336–347. Springer, Heidelberg (2006). doi:10.​1007/​11787006_​29 CrossRef
49.
go back to reference Kuhn, H.W.: Extensive games and the problem of information. In: Classics in Game Theory, pp. 46–68 (1953) Kuhn, H.W.: Extensive games and the problem of information. In: Classics in Game Theory, pp. 46–68 (1953)
50.
go back to reference Lothaire, M.: Algebraic Combinatorics on Words, vol. 90. Cambridge University Press, Cambridge (2002)CrossRefMATH Lothaire, M.: Algebraic Combinatorics on Words, vol. 90. Cambridge University Press, Cambridge (2002)CrossRefMATH
53.
go back to reference Nash, J.F.: Equilibrium points in \(n\)-person games. In: PNAS, vol. 36, pp. 48–49. National Academy of Sciences (1950) Nash, J.F.: Equilibrium points in \(n\)-person games. In: PNAS, vol. 36, pp. 48–49. National Academy of Sciences (1950)
54.
go back to reference Osborne, M.J., Rubinstein, A.: A Course in Game Theory. MIT Press, Cambridge (1994)MATH Osborne, M.J., Rubinstein, A.: A Course in Game Theory. MIT Press, Cambridge (1994)MATH
55.
go back to reference Perrin, D., Pin, J.-E.: Infinite Words, Automata, Semigroups, Logic and Games, vol. 141. Elsevier, Amsterdam (2004)MATH Perrin, D., Pin, J.-E.: Infinite Words, Automata, Semigroups, Logic and Games, vol. 141. Elsevier, Amsterdam (2004)MATH
56.
go back to reference Piterman, N., Pnueli, A.: Faster solutions of Rabin and Streett games. In: LICS Proceedings, pp. 275–284. IEEE Computer Society (2006) Piterman, N., Pnueli, A.: Faster solutions of Rabin and Streett games. In: LICS Proceedings, pp. 275–284. IEEE Computer Society (2006)
57.
go back to reference Purves, R.A., Sudderth, W.D.: Perfect information games with upper semicontinuous payoffs. Math. Oper. Res. 36(3), 468–473 (2011)MathSciNetCrossRefMATH Purves, R.A., Sudderth, W.D.: Perfect information games with upper semicontinuous payoffs. Math. Oper. Res. 36(3), 468–473 (2011)MathSciNetCrossRefMATH
58.
go back to reference Rényi, A.: Representations of real numbers and their ergodic properties. Acta Math. Acad. Scientiarum Hung. 8(3–4), 477–493 (1957)MathSciNetCrossRefMATH Rényi, A.: Representations of real numbers and their ergodic properties. Acta Math. Acad. Scientiarum Hung. 8(3–4), 477–493 (1957)MathSciNetCrossRefMATH
59.
go back to reference Le Roux, S., Pauly, A.: Extending finite memory determinacy to multiplayer games. In: Proceedings of SR. EPTCS, vol. 218, pp. 27–40 (2016) Le Roux, S., Pauly, A.: Extending finite memory determinacy to multiplayer games. In: Proceedings of SR. EPTCS, vol. 218, pp. 27–40 (2016)
60.
go back to reference Safra, S., Vardi, M.Y.: On omega-automata and temporal logic (preliminary report). In: Proceedings of STOC, pp. 127–137. ACM (1989) Safra, S., Vardi, M.Y.: On omega-automata and temporal logic (preliminary report). In: Proceedings of STOC, pp. 127–137. ACM (1989)
61.
go back to reference Selten, R.: Spieltheoretische Behandlung eines Oligopolmodells mit Nachfrageträgheit. Z. die gesamte Staatswissenschaft 121, 301–324 (1965). pp. 667–689 Selten, R.: Spieltheoretische Behandlung eines Oligopolmodells mit Nachfrageträgheit. Z. die gesamte Staatswissenschaft 121, 301–324 (1965). pp. 667–689
63.
go back to reference Ummels, M.: Rational behaviour and strategy construction in infinite multiplayer games. In: Arun-Kumar, S., Garg, N. (eds.) FSTTCS 2006. LNCS, vol. 4337, pp. 212–223. Springer, Heidelberg (2006). doi:10.1007/11944836_21 CrossRef Ummels, M.: Rational behaviour and strategy construction in infinite multiplayer games. In: Arun-Kumar, S., Garg, N. (eds.) FSTTCS 2006. LNCS, vol. 4337, pp. 212–223. Springer, Heidelberg (2006). doi:10.​1007/​11944836_​21 CrossRef
65.
66.
go back to reference Ummels, M., Wojtczak, D.: The complexity of Nash equilibria in limit-average games. CoRR, abs/1109.6220 (2011) Ummels, M., Wojtczak, D.: The complexity of Nash equilibria in limit-average games. CoRR, abs/1109.6220 (2011)
69.
go back to reference Velner, Y., Chatterjee, K., Doyen, L., Henzinger, T.A., Rabinovich, A.M., Raskin, J.-F.: The complexity of multi-mean-payoff and multi-energy games. Inf. Comput. 241, 177–196 (2015)MathSciNetCrossRefMATH Velner, Y., Chatterjee, K., Doyen, L., Henzinger, T.A., Rabinovich, A.M., Raskin, J.-F.: The complexity of multi-mean-payoff and multi-energy games. Inf. Comput. 241, 177–196 (2015)MathSciNetCrossRefMATH
70.
go back to reference von Neumann, J., Morgenstern, O.: Theory of Games and Economic Behavior. Princeton University Press, Princeton (1944)MATH von Neumann, J., Morgenstern, O.: Theory of Games and Economic Behavior. Princeton University Press, Princeton (1944)MATH
Metadata
Title
Computer Aided Synthesis: A Game-Theoretic Approach
Author
Véronique Bruyère
Copyright Year
2017
DOI
https://doi.org/10.1007/978-3-319-62809-7_1

Premium Partner