Swipe to navigate through the chapters of this book
In the previous 17 chapters I have attempted to introduce you to some of the important elements of mathematics employed in computer graphics. I knew from the start that this would be a challenge for two reasons: one was knowing where to start, and the other was where to stop.
Please log in to get access to your license.
Dont have a licence yet? Then find out more about our products and how to get one now:
Professor Emeritus John Vince, M.Tech, Ph.D., D.Sc.
- Copyright Year
- Springer London