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2024 | OriginalPaper | Chapter

Configurator: A Platform for Multifamily Residential Design and Customisation

Authors : Henry David Louth, Cesar Fragachan, Vishu Bhooshan, Shajay Bhooshan

Published in: Architecture and Design for Industry 4.0

Publisher: Springer International Publishing

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Abstract

Game technologies in Architecture, Engineering and Construction (AEC) industries are currently utilised for a variety of analytical, and single author applications such as test fitting, simulated city fabric, and evaluation of feasible solution sets. Advances in materials and fabrication technologies, design for manufacture and assembly (DfMA), and industrialised construction of building components, continue to shift the housing paradigm from standardisation toward mass customisation. These recent developments are trending toward user focus, negotiated planning, and choice prioritisation in design, production planning, and manufacture. The authors’ research is motivated by game technologies’ suitability to negotiate problems facing integration of design customisation, user choice, and negotiated governance in supply chain integration and procurment pipeline. The paper presents the author’s research into decentralised multi-author decision making, co-authorship, contribution of digital experts, and incentivisation models. Game engine technology is outlined to deliver user-focused, participation-driven, mass-customised housing outcomes. A real-time online platform use case configurator and the corresponding digital tool-chain integration is presented and discussed. The multiplayer gameplay of such results in construction feasible customised housing developments. The footprint, unit mix, and spatial organisation of which, conventionally authored by an architect or developer, herein is authored by the participants aggregate decisions.

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Footnotes
1
A RESTful API is an architectural style for an application program interface (API) that uses HTTP requests to access and use data.
 
2
Pixel Streaming allows a packaged Unreal Engine application to run on a server in the cloud, and stream its rendered frames and audio to browsers and mobile devices over WebRTC, a free, open project that enables web browsers with Real-Time Communications (RTC) capabilities via simple JavaScript APIs.
 
3
Amazon EC2 G4 instances are cost-effective and versatile GPU instances for deploying machine learning models such as image classification, object detection, and speech recognition, and for graphics-intensive applications such as remote graphics workstations, game streaming, and graphics rendering.
 
4
Eagle3DStreaming is a third-party cloud hosting orchestration provider for Unreal Pixel Streamed applications.
 
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Metadata
Title
Configurator: A Platform for Multifamily Residential Design and Customisation
Authors
Henry David Louth
Cesar Fragachan
Vishu Bhooshan
Shajay Bhooshan
Copyright Year
2024
DOI
https://doi.org/10.1007/978-3-031-36922-3_40

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