Skip to main content
Top

2025 | OriginalPaper | Chapter

Correlation Between Gamification and Intrinsic Motivation with a Mobile Job-Market Application

Authors : Niklas Grossmann, Helmut Hlavacs

Published in: Advances in Mobile Computing and Multimedia Intelligence

Publisher: Springer Nature Switzerland

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

In this paper we study the influence of the degree a mobile app is gamified on the motivation of its users. In particular, we created three versions of the same job application app, one without gamification, one with modest gamification, and one with heavy gamification. We then asked 21 student participants about their motivation to use either of these versions. Statistical analysis shows that gamification indeed increases motivation, but there is no significant difference between modest and heavy gamification.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
3.
go back to reference Cohen, J.: Statistical Power Analysis for the Behavioral Sciences, 2nd edn. Routledge, London (1988) Cohen, J.: Statistical Power Analysis for the Behavioral Sciences, 2nd edn. Routledge, London (1988)
10.
go back to reference Hattie, J., Timperley, H.: The power of feedback. Rev. Educ. Res. 77(1), 81–112 (2007)CrossRef Hattie, J., Timperley, H.: The power of feedback. Rev. Educ. Res. 77(1), 81–112 (2007)CrossRef
11.
go back to reference Kankanhalli, A., Taher, M., Cavusoglu, H., Kim, S.: Gamification: a new paradigm for online user engagement. In: International Conference on Information Systems, ICIS 2012, pp. 3573–3582. International Conference on Information Systems, ICIS 2012 (2012). international Conference on Information Systems, ICIS 2012 ; Conference date: 16-12-2012 Through 19-12-2012 Kankanhalli, A., Taher, M., Cavusoglu, H., Kim, S.: Gamification: a new paradigm for online user engagement. In: International Conference on Information Systems, ICIS 2012, pp. 3573–3582. International Conference on Information Systems, ICIS 2012 (2012). international Conference on Information Systems, ICIS 2012 ; Conference date: 16-12-2012 Through 19-12-2012
12.
go back to reference Kapp, K.M.: The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. John Wiley & Sons, Hoboken (2013) Kapp, K.M.: The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. John Wiley & Sons, Hoboken (2013)
16.
go back to reference Moller, A.C., Meier, B.P., Wall, R.D.: Developing an experimental induction of flow: effortless action in the lab. Effortless attention: a new perspective in the cognitive science of attention and action, pp. 191–204 (2010) Moller, A.C., Meier, B.P., Wall, R.D.: Developing an experimental induction of flow: effortless action in the lab. Effortless attention: a new perspective in the cognitive science of attention and action, pp. 191–204 (2010)
19.
go back to reference Schlömmer, M., Spieß, T., Schlögl, S.: Leaderboard positions and stress-experimental investigations into an element of gamification. Sustainability 13(12), 6608 (2021)CrossRef Schlömmer, M., Spieß, T., Schlögl, S.: Leaderboard positions and stress-experimental investigations into an element of gamification. Sustainability 13(12), 6608 (2021)CrossRef
25.
go back to reference Zichermann, G., Cunningham, C.: Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps, 1st edn. O’Reilly Media, Inc., Sebastopol (2011) Zichermann, G., Cunningham, C.: Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps, 1st edn. O’Reilly Media, Inc., Sebastopol (2011)
Metadata
Title
Correlation Between Gamification and Intrinsic Motivation with a Mobile Job-Market Application
Authors
Niklas Grossmann
Helmut Hlavacs
Copyright Year
2025
DOI
https://doi.org/10.1007/978-3-031-78049-3_6

Premium Partner