Skip to main content
Top

2019 | OriginalPaper | Chapter

Creating Enhanced User Experience Through Persona and Interactive Design: A Case of Designing a Motion Sensing Game

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Motion sensing games are operated with body movements that are captured dynamically by somatosensory devices so that more authentic experiences can be gained for users compared with the traditional operations with keyboards or joysticks. The motion sensing game design involving interactive design, user cognition, information layout of product, interface, influences nearly every important aspect of user experience. To our knowledge, the main problems exist in the motion sensing game design are as follows: (1) motion sensing games, as new type of video games, lack guiding theories and methods for reference. (2) To enhance user experiences for players, it is necessary to increase the research on user perception of user l behaviors in early stages of the design. Therefore, inefficiency of game design arises due to lack of effective research methods. In addition, (3) it takes a very long time to develop the project and it also costs a lot. Only by determine users’ needs in early stages can these problems be resolved. Inspired by current user research methods within human-computer interaction, product design, and architecture, this paper argue that a persona that is created as a design tool can be used in the process of motion sensing game design. This paper ground the persona method through a design project, Ball Game, based on Kinect. This approach opens new avenues for the analysis and practice of user-centered interaction design of motion sensing games and improves the game experience significantly.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Friess, E.: Personas and decision making in the design process: an ethnographic case study. In: Proceedings of the CHI 2012. Presented at the CHI 2012, pp. 1209–1218. ACM Press, Austin (2012) Friess, E.: Personas and decision making in the design process: an ethnographic case study. In: Proceedings of the CHI 2012. Presented at the CHI 2012, pp. 1209–1218. ACM Press, Austin (2012)
2.
go back to reference Löwgren, J.: Toward an articulation of interaction esthetics. New Rev. Hypermedia Multimed. 15(2), 129–146 (2009)CrossRef Löwgren, J.: Toward an articulation of interaction esthetics. New Rev. Hypermedia Multimed. 15(2), 129–146 (2009)CrossRef
3.
go back to reference Hallnäs, L., Jacobs, J.K., Petersen, M.G.: Introduction to special issue on the aesthetics of interaction. ACM Trans. Comput. Human Interact. 15(3), 1–5 (2008) Hallnäs, L., Jacobs, J.K., Petersen, M.G.: Introduction to special issue on the aesthetics of interaction. ACM Trans. Comput. Human Interact. 15(3), 1–5 (2008)
4.
go back to reference Hallnäs, L., Redström, J.: Interaction Design: Foundations, Experiments. University College of Borås, Borås (2006) Hallnäs, L., Redström, J.: Interaction Design: Foundations, Experiments. University College of Borås, Borås (2006)
5.
go back to reference Landin, H.: Digital myths and delusions: an approach to investigate interaction aesthetics. Digit. Creat. 19(4), 217–232 (2008)CrossRef Landin, H.: Digital myths and delusions: an approach to investigate interaction aesthetics. Digit. Creat. 19(4), 217–232 (2008)CrossRef
6.
go back to reference Liang, R.-H.: Designing for unexpected encounters with digital products: case studies of serendipity as felt experience. Int. J. Des. 6(1), 41–58 (2012) Liang, R.-H.: Designing for unexpected encounters with digital products: case studies of serendipity as felt experience. Int. J. Des. 6(1), 41–58 (2012)
7.
go back to reference Lin, M.H., Cheng, S.H.: Examining the “later wow”, through operating a metaphorical product. Int. J. Des. 8(3), 61–78 (2014)MathSciNet Lin, M.H., Cheng, S.H.: Examining the “later wow”, through operating a metaphorical product. Int. J. Des. 8(3), 61–78 (2014)MathSciNet
8.
go back to reference Locher, P., Overbeeke, K., Wensveen, S.: Aesthetic interaction: a framework. Des. Issues 26(2), 70–79 (2010)CrossRef Locher, P., Overbeeke, K., Wensveen, S.: Aesthetic interaction: a framework. Des. Issues 26(2), 70–79 (2010)CrossRef
9.
go back to reference Ju, W., Takayama, L.: Approachability: how people interpret automatic door movement as gesture. Int. J. Des. 3(2), 1–10 (2009) Ju, W., Takayama, L.: Approachability: how people interpret automatic door movement as gesture. Int. J. Des. 3(2), 1–10 (2009)
10.
go back to reference Landin, H.: Anxiety and trust and other expressions of interaction [Doctoral dissertation]. Chalmers University of Technology, Göteborg (2009) Landin, H.: Anxiety and trust and other expressions of interaction [Doctoral dissertation]. Chalmers University of Technology, Göteborg (2009)
11.
go back to reference Lim, Y.-K., Stolterman, E., Jung, H., Donaldson, J.: Interaction gestalt and the design of aesthetic interactions. In: Proceedings of the 3rd Conference on Designing Pleasurable Products and Interfaces, pp. 239–254. ACM, New York (2007) Lim, Y.-K., Stolterman, E., Jung, H., Donaldson, J.: Interaction gestalt and the design of aesthetic interactions. In: Proceedings of the 3rd Conference on Designing Pleasurable Products and Interfaces, pp. 239–254. ACM, New York (2007)
12.
go back to reference Lewis, J.R.: Critical review of “the usability metric for user experience”. Interact. Comput. 25(4), 320–324 (2013)CrossRef Lewis, J.R.: Critical review of “the usability metric for user experience”. Interact. Comput. 25(4), 320–324 (2013)CrossRef
13.
go back to reference Lewis, J.R., Utesch, B.S., Maher, D.E.: UMUX-LITE: when there’s no time for the SUS. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2013), pp. 2099–2102. ACM, New York (2013) Lewis, J.R., Utesch, B.S., Maher, D.E.: UMUX-LITE: when there’s no time for the SUS. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2013), pp. 2099–2102. ACM, New York (2013)
14.
go back to reference Muñoz-Merino, P.J., Fernández-Molina, M., Muñoz-Organero, M., Delgado Kloos, C.: An adaptive and innovative question-driven competition based intelligent tutoring system for learning. Expert Syst. Appl. 39(8), 6932–6948 (2012)CrossRef Muñoz-Merino, P.J., Fernández-Molina, M., Muñoz-Organero, M., Delgado Kloos, C.: An adaptive and innovative question-driven competition based intelligent tutoring system for learning. Expert Syst. Appl. 39(8), 6932–6948 (2012)CrossRef
15.
go back to reference Pribeanu, C.: Comments on the reliability and validity of UMUX and UMUX-LITE short scales. In: Proceedings of the ROCHI Conference in Human-Computer Interaction (ROCHI ‘16), Iasi Romania, pp. 2099–2102 (2016) Pribeanu, C.: Comments on the reliability and validity of UMUX and UMUX-LITE short scales. In: Proceedings of the ROCHI Conference in Human-Computer Interaction (ROCHI ‘16), Iasi Romania, pp. 2099–2102 (2016)
16.
go back to reference Finstad, K.: Response to commentaries on “the usability metric for user experience”. Interact. Comput. 25(4), 327–330 (2013)CrossRef Finstad, K.: Response to commentaries on “the usability metric for user experience”. Interact. Comput. 25(4), 327–330 (2013)CrossRef
17.
go back to reference Satar, N.S.M.: Does E-learning usability attributes correlate with learning motivation? In: Proceedings of the 21st AAOU Annual Conference, Kuala Lumpur, pp. 29–31 (2007) Satar, N.S.M.: Does E-learning usability attributes correlate with learning motivation? In: Proceedings of the 21st AAOU Annual Conference, Kuala Lumpur, pp. 29–31 (2007)
18.
go back to reference Vermeeren, A.P.O.S., Law, E.L., Roto, V., Obrist, M., Hoonhout, J,. Väänänen-Vainio-Mattila, K.: User experience evaluation methods: current state and development needs. In: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (NordiCHI 2010). ACM, New York (2010) Vermeeren, A.P.O.S., Law, E.L., Roto, V., Obrist, M., Hoonhout, J,. Väänänen-Vainio-Mattila, K.: User experience evaluation methods: current state and development needs. In: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (NordiCHI 2010). ACM, New York (2010)
19.
go back to reference Aquino Jr., P.T., Filgueiras, L.V.L.: User modeling with personas, In: Proceedings of the CLIHC 2005. Presented at the CLIHC 2005, pp. 277–282. ACM Press, Cuernavaca (2005) Aquino Jr., P.T., Filgueiras, L.V.L.: User modeling with personas, In: Proceedings of the CLIHC 2005. Presented at the CLIHC 2005, pp. 277–282. ACM Press, Cuernavaca (2005)
20.
go back to reference Bødker, S., Christiansen, E., Nyvang, T., Zander, P-O.: Personas, people and participation: challenges from the trenches of local government. In: Proceedings of the 12th PDC. Presented at the 12th PDC, ACM Press, Roskilde, Denmark, pp. 91–100 (2012) Bødker, S., Christiansen, E., Nyvang, T., Zander, P-O.: Personas, people and participation: challenges from the trenches of local government. In: Proceedings of the 12th PDC. Presented at the 12th PDC, ACM Press, Roskilde, Denmark, pp. 91–100 (2012)
21.
go back to reference Clemmensen, T., et al.: CHI 2013 human work interaction design (HWID) SIG: past history and future challenges, In: Proceedings of the CHI 2013. Presented at the CHI EA 2013, pp. 2537–2540. ACM Press (2013) Clemmensen, T., et al.: CHI 2013 human work interaction design (HWID) SIG: past history and future challenges, In: Proceedings of the CHI 2013. Presented at the CHI EA 2013, pp. 2537–2540. ACM Press (2013)
22.
go back to reference Cabrero, D.G., Kapuire, G.K., Winschiers-Theophilus, H., Stanley, C., Rodil, K., Abdelnour-Nocera, J.: Reflecting user-created persona in indigenous Namibia: what NOT to do when working in Foreign Land. In: Proceedings of the C&T 2015. Presented at the C&T 2015. ACM Press, Limerick (2015) Cabrero, D.G., Kapuire, G.K., Winschiers-Theophilus, H., Stanley, C., Rodil, K., Abdelnour-Nocera, J.: Reflecting user-created persona in indigenous Namibia: what NOT to do when working in Foreign Land. In: Proceedings of the C&T 2015. Presented at the C&T 2015. ACM Press, Limerick (2015)
Metadata
Title
Creating Enhanced User Experience Through Persona and Interactive Design: A Case of Designing a Motion Sensing Game
Author
Gui Zhang
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-23570-3_28