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2019 | OriginalPaper | Chapter

9. Das Potential von Computerspielen nutzen

Author : Luca D. Kolibius

Published in: Computerspiele: Grundlagen, Psychologie und Anwendungen

Publisher: Springer Berlin Heidelberg

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Zusammenfassung

Computerspiele geraten häufig in Verruf. In diesem Kapitel beschäftigen wir uns mit den vielfältigen Bereichen, in denen das Potential von Computerspielen sinnvoll genutzt werden kann. Nur einige Beispiele hierfür sind die Integration von Computerspielen im Schulkontext, bei der Veränderung von Verhalten in der Psychotherapie und der Steigerung von kognitiven Fähigkeiten, insbesondere bei Demenz.

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Footnotes
1
Original: One can no more say what the effects of video games are, than one can say what the effects of food are.
 
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Metadata
Title
Das Potential von Computerspielen nutzen
Author
Luca D. Kolibius
Copyright Year
2019
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-662-57895-7_9

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