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2017 | OriginalPaper | Chapter

Design Patterns for Augmented Reality Learning Games

Authors : Felix Emmerich, Roland Klemke, Thomas Hummes

Published in: Games and Learning Alliance

Publisher: Springer International Publishing

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Abstract

Augmented Reality (AR) is expected to receive a major uptake with the recent availability of high quality wearable AR devices such as Microsoft’s Hololens. However, the design of interaction with AR applications and games is still a field of experimentation and upcoming innovations in sensor technology provide new ways. With this paper, we aim to provide a step towards the structured use of design patterns for sensor-based AR games, which can also inform general application development in the field of AR.

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Metadata
Title
Design Patterns for Augmented Reality Learning Games
Authors
Felix Emmerich
Roland Klemke
Thomas Hummes
Copyright Year
2017
DOI
https://doi.org/10.1007/978-3-319-71940-5_15

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