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Designing Complex Gesture-Based Scenarios for Semantic VR Training System

  • 2024
  • OriginalPaper
  • Chapter
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Abstract

The chapter delves into the innovative use of Virtual Reality (VR) technology for industrial training, emphasizing the creation of semantic VR training systems. It introduces a methodology for designing complex gesture-based scenarios, leveraging hand tracking to enhance realism and intuitiveness. The semantic approach enables non-technical personnel to customize scenarios, making the content creation process accessible to subject matter experts. The chapter discusses the architecture and components of the semantic VR training system, including the use of Unity C# scripts and the Oculus Quest headsets for hand tracking. It also presents a detailed example training session, demonstrating the practical application and benefits of the system. Additionally, the chapter explores the potential integration of AI technologies to further personalize and adapt training experiences. Throughout, the chapter highlights the cost-effectiveness, safety, and adaptability of VR training systems, positioning them at the forefront of industrial training innovation.

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Title
Designing Complex Gesture-Based Scenarios for Semantic VR Training System
Author
Michał Śliwicki
Copyright Year
2024
DOI
https://doi.org/10.1007/978-3-031-71707-9_20
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