Skip to main content
Top

2020 | OriginalPaper | Chapter

Designing for Interaction in Outdoor Winter Sports

Authors : Jonna Häkkilä, Ashley Colley

Published in: HCI Outdoors: Theory, Design, Methods and Applications

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Winter sports define a wide variety of different activities, which are adopted especially in northern countries. The winter context sets special requirements for designing interactive systems, as the activities are typically conducted in cold temperatures, with heavier clothing and equipment than summer sports. This chapter describes the authors’ experiences when designing, prototyping, and evaluating computational enhancements for use in outdoor winter sports. The chapter presents four case studies addressing different winter sports, namely cross-country skiing, downhill skiing, snowboarding, and ice skating. As a conclusion, we discuss the common themes, challenges, and lessons learnt from the case studies as a whole.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
go back to reference Ahtinen A, Andrejeff E, Väänänen K (2016) Brainwolk: a mobile technology mediated walking meeting concept for wellbeing and creativity at work. In: Proceedings of the 15th international conference on mobile and ubiquitous multimedia. ACM, pp 307–309 Ahtinen A, Andrejeff E, Väänänen K (2016) Brainwolk: a mobile technology mediated walking meeting concept for wellbeing and creativity at work. In: Proceedings of the 15th international conference on mobile and ubiquitous multimedia. ACM, pp 307–309
go back to reference Berglund ME, Duvall J, Dunne LE (2016) A survey of the historical scope and current trends of wearable technology applications. In: Proceedings of the 2016 ACM international symposium on wearable computers. ACM, pp 40–43 Berglund ME, Duvall J, Dunne LE (2016) A survey of the historical scope and current trends of wearable technology applications. In: Proceedings of the 2016 ACM international symposium on wearable computers. ACM, pp 40–43
go back to reference Choe EK, Lee NB, Lee B, Pratt W, Kientz JA (2014) Understanding quantified-selfers’ practices in collecting and exploring personal data. In: Proceedings of the SIGCHI conference on human factors in computing systems. ACM, pp 1143–1152 Choe EK, Lee NB, Lee B, Pratt W, Kientz JA (2014) Understanding quantified-selfers’ practices in collecting and exploring personal data. In: Proceedings of the SIGCHI conference on human factors in computing systems. ACM, pp 1143–1152
go back to reference Colley A, Woźniak PW, Kiss F, Häkkilä J (2018) Shoe integrated displays: a prototype sports shoe display and design space. In: Proceedings of the 10th Nordic conference on human-computer interaction. ACM, pp 39–46 Colley A, Woźniak PW, Kiss F, Häkkilä J (2018) Shoe integrated displays: a prototype sports shoe display and design space. In: Proceedings of the 10th Nordic conference on human-computer interaction. ACM, pp 39–46
go back to reference Consolvo S, Everitt K, Smith I, Landay JA (2006) Design requirements for technologies that encourage physical activity. In: Proceedings of the SIGCHI conference on Human Factors in computing systems, pp 457–466 Consolvo S, Everitt K, Smith I, Landay JA (2006) Design requirements for technologies that encourage physical activity. In: Proceedings of the SIGCHI conference on Human Factors in computing systems, pp 457–466
go back to reference Daiber F, Jones M, Wiehr F, Cheverst K, Kosmalla F, Häkkilä J (2017a) Ubimount: 2nd workshop on ubiquitous computing in the mountains. In: Proceedings of the 2017 ACM international joint conference on pervasive and ubiquitous computing and proceedings of the 2017 ACM international symposium on wearable computers, pp 1022–1026 Daiber F, Jones M, Wiehr F, Cheverst K, Kosmalla F, Häkkilä J (2017a) Ubimount: 2nd workshop on ubiquitous computing in the mountains. In: Proceedings of the 2017 ACM international joint conference on pervasive and ubiquitous computing and proceedings of the 2017 ACM international symposium on wearable computers, pp 1022–1026
go back to reference Daiber F, Kosmalla F, Wiehr F, Krüger A (2017b) Footstriker: a wearable ems-based foot strike assistant for running. In: Proceedings of the 2017 ACM international conference on interactive surfaces and spaces. ACM, pp 421–424 Daiber F, Kosmalla F, Wiehr F, Krüger A (2017b) Footstriker: a wearable ems-based foot strike assistant for running. In: Proceedings of the 2017 ACM international conference on interactive surfaces and spaces. ACM, pp 421–424
go back to reference Edwards EA, Lumsden J, Rivas C, Steed L, Edwards L, Thiyagarajan A, Sohanpal R, Caton H, Griffiths C, Munafò M et al (2016) Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps. BMJ Open 6(10):e012447CrossRef Edwards EA, Lumsden J, Rivas C, Steed L, Edwards L, Thiyagarajan A, Sohanpal R, Caton H, Griffiths C, Munafò M et al (2016) Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps. BMJ Open 6(10):e012447CrossRef
go back to reference Fedosov A, Langheinrich M (2015) From start to finish: Understanding group sharing behavior in a backcountry skiing community. In: Proceedings of the 17th international conference on human-computer interaction with mobile devices and services adjunct. ACM, pp 758–765 Fedosov A, Langheinrich M (2015) From start to finish: Understanding group sharing behavior in a backcountry skiing community. In: Proceedings of the 17th international conference on human-computer interaction with mobile devices and services adjunct. ACM, pp 758–765
go back to reference Fedosov A, Niforatos E, Alt F, Elhart I (2015) Supporting interactivity on a ski lift. In: Adjunct proceedings of the 2015 ACM international joint conference on pervasive and ubiquitous computing and proceedings of the 2015 ACM international symposium on wearable computers. ACM, pp 767–770 Fedosov A, Niforatos E, Alt F, Elhart I (2015) Supporting interactivity on a ski lift. In: Adjunct proceedings of the 2015 ACM international joint conference on pervasive and ubiquitous computing and proceedings of the 2015 ACM international symposium on wearable computers. ACM, pp 767–770
go back to reference Häkkilä J, Bidwell NJ, Cheverst K, Colley A, Kosmalla F, Robinson S, Schöning J (2018) Reflections on the naturechi workshop series: unobtrusive user experiences with technology in nature. Int J Mob Hum Comput Interact (IJMHCI) 10(3):1–9CrossRef Häkkilä J, Bidwell NJ, Cheverst K, Colley A, Kosmalla F, Robinson S, Schöning J (2018) Reflections on the naturechi workshop series: unobtrusive user experiences with technology in nature. Int J Mob Hum Comput Interact (IJMHCI) 10(3):1–9CrossRef
go back to reference Häkkilä J, Colley A, Inget V, Alhonsuo M, Rantakari J (2015) Exploring digital service concepts for healthy lifestyles. In: International conference of design, user experience, and usability. Springer, pp. 470–480 Häkkilä J, Colley A, Inget V, Alhonsuo M, Rantakari J (2015) Exploring digital service concepts for healthy lifestyles. In: International conference of design, user experience, and usability. Springer, pp. 470–480
go back to reference Hamari J, Koivisto J, Pakkanen T (2014) Do persuasive technologies persuade?-a review of empirical studies. In: International conference on persuasive technology. Springer, pp 118–136 Hamari J, Koivisto J, Pakkanen T (2014) Do persuasive technologies persuade?-a review of empirical studies. In: International conference on persuasive technology. Springer, pp 118–136
go back to reference Hassenzahl M (2008) User experience (ux) towards an experiential perspective on product quality. In: Proceedings of the 20th conference on l’Interaction homme-machine, pp 11–15 Hassenzahl M (2008) User experience (ux) towards an experiential perspective on product quality. In: Proceedings of the 20th conference on l’Interaction homme-machine, pp 11–15
go back to reference Hassenzahl M, Tractinsky N (2006) User experience-a research agenda. Behav Inform Technol 25(2):91–97CrossRef Hassenzahl M, Tractinsky N (2006) User experience-a research agenda. Behav Inform Technol 25(2):91–97CrossRef
go back to reference Jensen MM, Rasmussen MK, Mueller FF, Grønbæk K (2015) Keepin’it real: challenges when designing sports-training games. In: Proceedings of the 33rd annual ACM conference on human factors in computing systems. ACM, pp 2003–2012 Jensen MM, Rasmussen MK, Mueller FF, Grønbæk K (2015) Keepin’it real: challenges when designing sports-training games. In: Proceedings of the 33rd annual ACM conference on human factors in computing systems. ACM, pp 2003–2012
go back to reference Jones MD, Anderson Z, Häkkilä J, Cheverst K, Daiber F (2018) Hci outdoors: understanding human-computer interaction in outdoor recreation. In: Extended abstracts of the 2018 CHI conference on human factors in computing systems. ACM, p W12 Jones MD, Anderson Z, Häkkilä J, Cheverst K, Daiber F (2018) Hci outdoors: understanding human-computer interaction in outdoor recreation. In: Extended abstracts of the 2018 CHI conference on human factors in computing systems. ACM, p W12
go back to reference Kajastila R, Holsti L, Hämäläinen P (2016) The augmented climbing wall: high-exertion proximity interaction on a wall-sized interactive surface. In: Proceedings of the 2016 CHI conference on human factors in computing systems. ACM, pp 758–769 Kajastila R, Holsti L, Hämäläinen P (2016) The augmented climbing wall: high-exertion proximity interaction on a wall-sized interactive surface. In: Proceedings of the 2016 CHI conference on human factors in computing systems. ACM, pp 758–769
go back to reference Mauriello M, Gubbels M, Froehlich JE (2014) Social fabric fitness: the design and evaluation of wearable e-textile displays to support group running. In: Proceedings of the SIGCHI conference on human factors in computing systems. ACM, pp 2833–2842 Mauriello M, Gubbels M, Froehlich JE (2014) Social fabric fitness: the design and evaluation of wearable e-textile displays to support group running. In: Proceedings of the SIGCHI conference on human factors in computing systems. ACM, pp 2833–2842
go back to reference Mueller F, Edge D, Vetere F, Gibbs MR, Agamanolis S, Bongers B, Sheridan JG (2011) Designing sports: a framework for exertion games. In: Proceedings of the SIGCHI conference on human factors in computing systems. ACM, pp 2651–2660 Mueller F, Edge D, Vetere F, Gibbs MR, Agamanolis S, Bongers B, Sheridan JG (2011) Designing sports: a framework for exertion games. In: Proceedings of the SIGCHI conference on human factors in computing systems. ACM, pp 2651–2660
go back to reference Mueller F, Gibbs M (2006) A table tennis game for three players. In: Proceedings of the 18th Australia conference on computer-human interaction: design: activities, artefacts and environments. ACM, pp 321–324 Mueller F, Gibbs M (2006) A table tennis game for three players. In: Proceedings of the 18th Australia conference on computer-human interaction: design: activities, artefacts and environments. ACM, pp 321–324
go back to reference Mueller F, Young D et al (2018) 10 lenses to design sports-hci. Found Trends® Hum Comput Interact 12(3):172–237 Mueller F, Young D et al (2018) 10 lenses to design sports-hci. Found Trends® Hum Comput Interact 12(3):172–237
go back to reference Muhar A, Schauppenlehner T, Brandenburg C, Arnberger A et al (2007) Alpine summer tourism: the mountaineers’ perspective and consequences for tourism strategies in Austria. For Snow Landsc Res 81(7) Muhar A, Schauppenlehner T, Brandenburg C, Arnberger A et al (2007) Alpine summer tourism: the mountaineers’ perspective and consequences for tourism strategies in Austria. For Snow Landsc Res 81(7)
go back to reference Nordbø I, Prebensen NK (2015) Hiking as mental and physical experience. In: Advances in hospitality and leisure. Emerald Group Publishing Limited, pp 169–186 Nordbø I, Prebensen NK (2015) Hiking as mental and physical experience. In: Advances in hospitality and leisure. Emerald Group Publishing Limited, pp 169–186
go back to reference Nylander S, Tholander J, Mueller F, Marshall J et al (2015) Hci and sports. In: Interactions, vol 22. Association for Computing Machinery (ACM), pp 30–31 Nylander S, Tholander J, Mueller F, Marshall J et al (2015) Hci and sports. In: Interactions, vol 22. Association for Computing Machinery (ACM), pp 30–31
go back to reference Park HK, Lee W (2016) Motion echo snowboard: enhancing body movement perception in sport via visually augmented feedback. In: Proceedings of the 2016 ACM conference on designing interactive systems. ACM, pp 192–203 Park HK, Lee W (2016) Motion echo snowboard: enhancing body movement perception in sport via visually augmented feedback. In: Proceedings of the 2016 ACM conference on designing interactive systems. ACM, pp 192–203
go back to reference Posti M, Schöning J, Häkkilä J (2014) Unexpected journeys with the hobbit: the design and evaluation of an asocial hiking app. In: Proceedings of the 2014 conference on designing interactive systems. ACM, pp 637–646 Posti M, Schöning J, Häkkilä J (2014) Unexpected journeys with the hobbit: the design and evaluation of an asocial hiking app. In: Proceedings of the 2014 conference on designing interactive systems. ACM, pp 637–646
go back to reference Rheiner M (2014) Birdly an attempt to fly. In: ACM SIGGRAPH 2014 emerging technologies. ACM, p 3 Rheiner M (2014) Birdly an attempt to fly. In: ACM SIGGRAPH 2014 emerging technologies. ACM, p 3
go back to reference Rogers Y, Connelly K, Tedesco L, Hazlewood W, Kurtz A, Hall RE, Hursey J, Toscos T (2007) Why it’s worth the hassle: the value of in-situ studies when designing ubicomp. In: International conference on ubiquitous computing. Springer, pp 336–353 Rogers Y, Connelly K, Tedesco L, Hazlewood W, Kurtz A, Hall RE, Hursey J, Toscos T (2007) Why it’s worth the hassle: the value of in-situ studies when designing ubicomp. In: International conference on ubiquitous computing. Springer, pp 336–353
go back to reference Sambasivan N, Ventä L, Mäntyjärvi J, Isomursu M, Häkkilä J (2009) Rhythms of non-use of device ensembles. In: CHI’09 extended abstracts on human factors in computing systems. ACM, pp 4531–4536 Sambasivan N, Ventä L, Mäntyjärvi J, Isomursu M, Häkkilä J (2009) Rhythms of non-use of device ensembles. In: CHI’09 extended abstracts on human factors in computing systems. ACM, pp 4531–4536
go back to reference Schneegass S, Ogando S, Alt F (2016) Using on-body displays for extending the output of wearable devices. In: Proceedings of the 5th ACM international symposium on pervasive displays. ACM, pp 67–74 Schneegass S, Ogando S, Alt F (2016) Using on-body displays for extending the output of wearable devices. In: Proceedings of the 5th ACM international symposium on pervasive displays. ACM, pp 67–74
go back to reference Shiraishi R, Fujita T, Inuzuka K, Takashima R, Sankai Y (2016) Augmentation of human protection functions using wearable and sensing system. In: Proceedings of the 7th augmented human international conference 2016. ACM, p 36 Shiraishi R, Fujita T, Inuzuka K, Takashima R, Sankai Y (2016) Augmentation of human protection functions using wearable and sensing system. In: Proceedings of the 7th augmented human international conference 2016. ACM, p 36
go back to reference Taczanowska K, Brandenburg C, Muhar A, Hat-Pawlikowska K, Ziobrowski S, Chlipała B, Grocholski S, Krzeptowski J, Jodłowski M, Bielański M et al (2014) Who is hiking in the tatra national park, poland? a socio-demographic portrait of visitors. In: The 7th international conference on monitoring and management of visitors in recreational and protected areas, pp 27–29 Taczanowska K, Brandenburg C, Muhar A, Hat-Pawlikowska K, Ziobrowski S, Chlipała B, Grocholski S, Krzeptowski J, Jodłowski M, Bielański M et al (2014) Who is hiking in the tatra national park, poland? a socio-demographic portrait of visitors. In: The 7th international conference on monitoring and management of visitors in recreational and protected areas, pp 27–29
go back to reference Tholander J, Nylander S (2015) Snot, sweat, pain, mud, and snow: performance and experience in the use of sports watches. In: Proceedings of the 33rd annual ACM conference on human factors in computing systems. ACM, pp 2913–2922 Tholander J, Nylander S (2015) Snot, sweat, pain, mud, and snow: performance and experience in the use of sports watches. In: Proceedings of the 33rd annual ACM conference on human factors in computing systems. ACM, pp 2913–2922
go back to reference Ylipulli J, Luusua A, Kukka H, Ojala T (2014) Winter is coming: introducing climate sensitive urban computing. In: Proceedings of the 2014 conference on designing interactive systems. ACM, pp 647–656 Ylipulli J, Luusua A, Kukka H, Ojala T (2014) Winter is coming: introducing climate sensitive urban computing. In: Proceedings of the 2014 conference on designing interactive systems. ACM, pp 647–656
Metadata
Title
Designing for Interaction in Outdoor Winter Sports
Authors
Jonna Häkkilä
Ashley Colley
Copyright Year
2020
DOI
https://doi.org/10.1007/978-3-030-45289-6_14