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2019 | OriginalPaper | Chapter

Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting

Authors : Henrik Schoenau-Fog, Lise Busk Kofoed, Nanna Svarre Kristensen, Lars Reng

Published in: Interactivity, Game Creation, Design, Learning, and Innovation

Publisher: Springer International Publishing

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Abstract

There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.

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Metadata
Title
Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting
Authors
Henrik Schoenau-Fog
Lise Busk Kofoed
Nanna Svarre Kristensen
Lars Reng
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-06134-0_40

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