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2017 | OriginalPaper | Chapter

Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience

Authors : George E. Raptis, Christina Katsini, Christos Fidas, Nikolaos Avouris

Published in: Human-Computer Interaction - INTERACT 2017

Publisher: Springer International Publishing

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Abstract

Image-based rendering and reconstruction (IBR) approaches minimize time and costs to develop video-game assets, aiming to assist small game studios and indie game developers survive in the competitive video-game industry. To further investigate the interplay of IBR on developers’ efficiency, game performance, and players’ gaming experience we conducted two evaluation studies: a comparative, ecologically valid study with professional game developers who created games with and without an IBR-based game development pipeline, and a user study, based on eye-tracking and A/B testing, with gamers who played the developed games. The analysis of the results indicates that IBR tools provide a credible solution for creating low cost video game assets in short time, sacrificing game performance though. From a player’s perspective, we note that the IBR approach influenced players’ preference and gaming experience within contexts of varying levels of player’s visual intersections related to the IBR-created game assets.

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Metadata
Title
Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience
Authors
George E. Raptis
Christina Katsini
Christos Fidas
Nikolaos Avouris
Copyright Year
2017
DOI
https://doi.org/10.1007/978-3-319-67684-5_6