2012 | OriginalPaper | Chapter
Efficient Graphics with OpenGL ES 2.0
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We have seen what OpenGL 1.0 can offer, but there is so much more to this API. In this chapter, we take a look at the cutting edge in graphics development: OpenGL ES 2.0, a subset of OpenGL. We’ll start with a brief description of the most important features OpenGL ES 2.0 can offer, including shaders, GLSL, and how they affect the Android platform. Then, will take a deeper look into OpenGL ES Shading Language (GLSL) by creating a neat Android project to render a geometric shape—icosahedrons—using OpenGL ES 2.0. Let’s get started.