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Open Access 2019 | OriginalPaper | Chapter

Efficient Particle Volume Splatting in a Ray Tracer

Authors : Aaron Knoll, R. Keith Morley, Ingo Wald, Nick Leaf, Peter Messmer

Published in: Ray Tracing Gems

Publisher: Apress

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Rendering of particle data sets is a common problem in many domains including games, film, and scientific visualization. Conventionally, this has been accomplished using rasterization-based splatting methods, which scale linearly with respect to problem size. Given sufficiently low-cost ray traversal with logarithmic complexity, splatting within a ray tracing framework could scale better to larger geometry. In this chapter, we provide a method for efficiently rendering larger particle data, exploiting ray coherence and leveraging hardware-accelerated traversal on architectures such as the NVIDIA RTX 2080 Ti (Turing) GPUs with RT Cores technology.

Metadata
Title
Efficient Particle Volume Splatting in a Ray Tracer
Authors
Aaron Knoll
R. Keith Morley
Ingo Wald
Nick Leaf
Peter Messmer
Copyright Year
2019
Publisher
Apress
DOI
https://doi.org/10.1007/978-1-4842-4427-2_29