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Evaluating Retellings as a Design Goal for a Fighting Game

  • 2026
  • OriginalPaper
  • Chapter
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Abstract

This chapter delves into the concept of retellings in fighting games, using Mystics Ablaze as a case study. The analysis focuses on four key areas: filling narrative gaps, conversations during play, recall of memorable moments, and diverse interpretations. The study employs a multi-step method, including playtests and interviews, to evaluate the game's design intentions. Results show that players successfully filled narrative gaps, engaged in make-believe during play, and produced diverse interpretations of the game's world and characters. However, players struggled to recall specific memorable moments, suggesting areas for improvement in game design. The chapter concludes that Mystics Ablaze is a narrative success, facilitating meaningful retellings and offering insights into the evaluation of interactive digital narratives.

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Title
Evaluating Retellings as a Design Goal for a Fighting Game
Authors
Gabriel Eriksson Hededal
Oskar Lejdestad Sporre
Hartmut Koenitz
Mirjam Palosaari Eladhari
Copyright Year
2026
DOI
https://doi.org/10.1007/978-3-032-12405-0_22
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