2011 | OriginalPaper | Chapter
Evaluation of Video Game Interfaces
Authors : Joyram Chakraborty, Phillip L. Bligh
Published in: Universal Access in Human-Computer Interaction. Design for All and eInclusion
Publisher: Springer Berlin Heidelberg
Activate our intelligent search to find suitable subject content or patents.
Select sections of text to find matching patents with Artificial Intelligence. powered by
Select sections of text to find additional relevant content using AI-assisted search. powered by
The interface is an essential part of every video game. However, research in the understanding of the modern game player’s preferences is lacking. This paper reports the preliminary findings from the evaluation of a computer game user interfaces that determines specific user preferences.