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2013 | OriginalPaper | Chapter

Evolutionary FSM-Based Agents for Playing Super Mario Game

Authors : R. M. Hidalgo-Bermúdez, M. S. Rodríguez-Domingo, A. M. Mora, P. García-Sánchez, Juan Julian Merelo, Antonio J. Fernández-Leiva

Published in: Learning and Intelligent Optimization

Publisher: Springer Berlin Heidelberg

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Abstract

Most of game development along the years has been focused on the technical part (graphics and sound), leaving the artificial intelligence aside. However computational intelligence is becoming more significant, leading to much research on how to provide non-playing characters with adapted and unpredictable behaviour so as to afford users a better gaming experience. This work applies strategies based on Genetic Algorithms mixed with behavioural models, to obtain an agent (or bot) capable of completing autonomously different scenarios on a simulator of Super Mario Bros. game. Specifically, the agent follows the rules of the Gameplay track of Mario AI Championship. Different approaches have been analysed, combining Genetic Algorithms with Finite State Machines, yielding agents which can complete levels of different difficulties playing much better than an expert human player.

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Footnotes
1
Designer and producer of Nintendo Ltd., and winner of the 2012 Príncipe de Asturias Prize in Humanities and Communication
 
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Metadata
Title
Evolutionary FSM-Based Agents for Playing Super Mario Game
Authors
R. M. Hidalgo-Bermúdez
M. S. Rodríguez-Domingo
A. M. Mora
P. García-Sánchez
Juan Julian Merelo
Antonio J. Fernández-Leiva
Copyright Year
2013
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-642-44973-4_39

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