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Experience Staging with Gamification: A Model, Illustrated Using the Example of Geocaching in Wine Tourism

  • 2025
  • OriginalPaper
  • Chapter
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Abstract

This chapter explores the intersection of experience design and gamification in wine tourism, focusing on how digital elements can enhance real-world experiences. The text delves into the concept of edutainment, combining education and entertainment to create engaging wine tourism experiences. It also examines the different types of gamification, including mobile, social, serious, and casual gaming, and their potential applications in the vineyard setting. The chapter highlights the importance of motivation in gamification, discussing both intrinsic and extrinsic motivations and their impact on user engagement. A case study of a geocaching event organized by the Rüdiger winery illustrates the practical implementation of gamification in wine tourism, showcasing how game mechanics, dynamics, and design can be integrated into experience staging. The conclusion emphasizes the need to consider both gamification building blocks and experience generation elements to create memorable and engaging wine tourism events.

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Title
Experience Staging with Gamification: A Model, Illustrated Using the Example of Geocaching in Wine Tourism
Authors
Jens Rüdiger
Axel Dreyer
Copyright Year
2025
DOI
https://doi.org/10.1007/978-3-658-48219-0_9
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