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2019 | OriginalPaper | Chapter

Fast Simulation of Crowd Collision Avoidance

Authors : John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond

Published in: Advances in Computer Graphics

Publisher: Springer International Publishing

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Abstract

Real-time large-scale crowd simulations with realistic behavior, are important for many application areas. On CPUs, the ORCA pedestrian steering model is often used for agent-based pedestrian simulations. This paper introduces a technique for running the ORCA pedestrian steering model on the GPU. Performance improvements of up to 30 times greater than a multi-core CPU model are demonstrated. This improvement is achieved through a specialized linear program solver on the GPU and spatial partitioning of information sharing. This allows over 100,000 people to be simulated in real time (60 frames per second).

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Metadata
Title
Fast Simulation of Crowd Collision Avoidance
Authors
John Charlton
Luis Rene Montana Gonzalez
Steve Maddock
Paul Richmond
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-22514-8_22

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