Interactive storytelling has been present at the heart of digital entertainment media for over thirty years, however the breadth of its narrative scope has remained stifled. As computational boundaries are eased, so are many of the perceived technical obstacles to generated narrative content. Furthermore, there is a sense that notable commercial successes are thawing the professional bias towards authored content. Powerful tools that permit vast and complex worlds to be built have mined gameplay in the sandbox genre. With much of the content generated procedurally the designers have still maintained a strong authorial voice. Presenting similar solutions within the narrative scope can win further converts provided that they are sensitive to the commercial requirements. In this presentation we will explore what the digital entertainment industry has done in the field of interactive storytelling, explore where successes might be reinforced and imagine what it might achieve in the immediate future.
Swipe to navigate through the chapters of this book
Please log in to get access to this content
- From a Winter’s Night to a Dragon Age
- Copyright Year
- Springer Berlin Heidelberg