Skip to main content
Top

2020 | OriginalPaper | Chapter

From Digital to Analogue: An Interdisciplinary Case Study to Enhance the Communication of Design Products Through Physical Constraints

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Emerging technologies have the potential to make everyday life easier with an increasing number of benefits. However, it is argued that digital products are developed from a techno-centric perspective rather than being human-centered. With the complicated structures they have, they may also cause dissatisfaction and difficulty in their use, due to the unfamiliarity to the mental models of the users. In the area of human-computer interaction, many learning and outcomes have been achieved. This research aims to explore how this knowledge can be benefited for the design of products that are controlled by analogue means. Within the scope of the research, 5-week workshop was planned and applied to Communication Design senior students, who had many design experience with digital media. The outcomes revealed that, when user-centered design method and metaphorical thinking are integrated in the design process, the products’ cognitive, physical, sensory and functional affordance improved.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Dawes, B.: Analog in, Digital out. New Riders, Berkeley (2007) Dawes, B.: Analog in, Digital out. New Riders, Berkeley (2007)
2.
go back to reference Kolko, J.: Thoughts on Interaction Design. Brown Bear LLC (2007) Kolko, J.: Thoughts on Interaction Design. Brown Bear LLC (2007)
3.
go back to reference Norman, A.D.: The Design of Everyday Things. Basic Books, Inc., New York (2002) Norman, A.D.: The Design of Everyday Things. Basic Books, Inc., New York (2002)
5.
go back to reference Lakof, G.: Methaphors We Live By. University of Chicago Press, Chicago (2003)CrossRef Lakof, G.: Methaphors We Live By. University of Chicago Press, Chicago (2003)CrossRef
6.
go back to reference Ünlüer, A., Özcan, O.: Mime based creative drama implementations for learning gestural shadow mapping. Digit. Creativity 24, 275–290 (2013)CrossRef Ünlüer, A., Özcan, O.: Mime based creative drama implementations for learning gestural shadow mapping. Digit. Creativity 24, 275–290 (2013)CrossRef
7.
go back to reference Morville, P.: Intertwingled: Information Changes Everything. Semantic Studios, Ann Arbor (2014) Morville, P.: Intertwingled: Information Changes Everything. Semantic Studios, Ann Arbor (2014)
8.
go back to reference Laurel, B.: Interface as mimesis. In: User Centered System Design: New Perspectives on Human–Computer Interaction, pp. 67–85. Lawrence Erlbaum, Hillsdale (1986) Laurel, B.: Interface as mimesis. In: User Centered System Design: New Perspectives on Human–Computer Interaction, pp. 67–85. Lawrence Erlbaum, Hillsdale (1986)
9.
go back to reference Nardi, B., O’Day, V.L.: Information Ecologies: Using Technology with Heart. MIT Press, Cambridge (1999)CrossRef Nardi, B., O’Day, V.L.: Information Ecologies: Using Technology with Heart. MIT Press, Cambridge (1999)CrossRef
10.
go back to reference Özcan, O.: Cultures, the traditional shadow play, and interactive media design. Des. Issues 18, 18–26 (2002)CrossRef Özcan, O.: Cultures, the traditional shadow play, and interactive media design. Des. Issues 18, 18–26 (2002)CrossRef
11.
go back to reference Faiola, A., Matei, S.A.: Enhancing human–computer interaction design education: teaching affordance design for emerging mobile devices. Int. J. Technol. Des. Educ. 20, 239–254 (2009)CrossRef Faiola, A., Matei, S.A.: Enhancing human–computer interaction design education: teaching affordance design for emerging mobile devices. Int. J. Technol. Des. Educ. 20, 239–254 (2009)CrossRef
12.
go back to reference Norman, D.A.: The Psychology of Everyday Things. Basic Books, New York (1988) Norman, D.A.: The Psychology of Everyday Things. Basic Books, New York (1988)
13.
go back to reference Norman, D.A., Draper, S.W.: User Centered System Design: New Perspectives on Human-Computer Interaction. Lawrence Erlbaum, Hillsdale (1986)CrossRef Norman, D.A., Draper, S.W.: User Centered System Design: New Perspectives on Human-Computer Interaction. Lawrence Erlbaum, Hillsdale (1986)CrossRef
14.
go back to reference McGrenere, J., Ho, W.: Affordances: Clarifying and evolving a concept. In: Proceedings of Graphic Interface 2000, Montreal, pp. 179–186 (2000) McGrenere, J., Ho, W.: Affordances: Clarifying and evolving a concept. In: Proceedings of Graphic Interface 2000, Montreal, pp. 179–186 (2000)
15.
go back to reference Schmidt, A.: Interactive context-aware systems interacting with ambient intelligence. In: Riva, G., Riva, G. (eds.) Ambient Intelligence: The Evolution of Technology, Communication and Cognition Towards the Future of Human-Computer Interaction, pp. 159–178. IOS Press, Amsterdam (2005) Schmidt, A.: Interactive context-aware systems interacting with ambient intelligence. In: Riva, G., Riva, G. (eds.) Ambient Intelligence: The Evolution of Technology, Communication and Cognition Towards the Future of Human-Computer Interaction, pp. 159–178. IOS Press, Amsterdam (2005)
16.
go back to reference Hartson, H.R.: Cognitive, physical, sensory, and functional affordances in interaction design. Behav. Inf. Technol. 22, 315–338 (2003)CrossRef Hartson, H.R.: Cognitive, physical, sensory, and functional affordances in interaction design. Behav. Inf. Technol. 22, 315–338 (2003)CrossRef
17.
go back to reference Hartson, R., Pyla, P.S.: The UX Book: Process and Guidelines for Ensuring a Quality User Experience. Morgan Kaufmann, Amsterdam (2012) Hartson, R., Pyla, P.S.: The UX Book: Process and Guidelines for Ensuring a Quality User Experience. Morgan Kaufmann, Amsterdam (2012)
18.
go back to reference Harrison, S., Art, C., Sengers, P., Tatar, D.: The 3 Paradigms of HCI. In: Proceedings of the Conference on Human Factors in Computing Systems (CHI2007), San Jose (2007) Harrison, S., Art, C., Sengers, P., Tatar, D.: The 3 Paradigms of HCI. In: Proceedings of the Conference on Human Factors in Computing Systems (CHI2007), San Jose (2007)
19.
go back to reference Dade-Robertson, M.: The Architecture of Information. Routledge, New York (2011) Dade-Robertson, M.: The Architecture of Information. Routledge, New York (2011)
20.
go back to reference Shavelson, R.J.: Methods for examining representations of a subject-matter structure in a students memory. J. Res. Sci. Teach. 11, 231–249 (1974)CrossRef Shavelson, R.J.: Methods for examining representations of a subject-matter structure in a students memory. J. Res. Sci. Teach. 11, 231–249 (1974)CrossRef
21.
go back to reference Navaneedhan, C.G., Kamalanabhan, T.J.: Is metaphorical thinking related to development of Cognitive structures among learners? World Sci. News 52, 1–13 (2016) Navaneedhan, C.G., Kamalanabhan, T.J.: Is metaphorical thinking related to development of Cognitive structures among learners? World Sci. News 52, 1–13 (2016)
22.
go back to reference Siegler, R.S., Shipley, C.: Variation, selection, and cognitive change. In: Simon, T.J., Halford, G.S. (eds.) Developing Cognitive Competence: New Approaches to Process Modeling, pp. 31–76. Lawrence Erlbaum Associates Inc., Hillsdale (1995) Siegler, R.S., Shipley, C.: Variation, selection, and cognitive change. In: Simon, T.J., Halford, G.S. (eds.) Developing Cognitive Competence: New Approaches to Process Modeling, pp. 31–76. Lawrence Erlbaum Associates Inc., Hillsdale (1995)
23.
go back to reference Bargh, J.A., Barndollar, K.: Automaticity in action: the unconscious as repository of chronic goals and motives. In: Gollwitzer, P.M., Bargh, J.A. (eds.) The Psychology of Action: Linking Cognition and Motivation to Behavior, pp. 457–481. Guilford Press, New York (1996) Bargh, J.A., Barndollar, K.: Automaticity in action: the unconscious as repository of chronic goals and motives. In: Gollwitzer, P.M., Bargh, J.A. (eds.) The Psychology of Action: Linking Cognition and Motivation to Behavior, pp. 457–481. Guilford Press, New York (1996)
24.
go back to reference Moser, E.I.: Impaired spatial learning after saturation of long-term potentiation. Science 28, 2038–2042 (1998)CrossRef Moser, E.I.: Impaired spatial learning after saturation of long-term potentiation. Science 28, 2038–2042 (1998)CrossRef
25.
go back to reference Garner, B.: Getting to Got It!—Helping Struggling Students Learn How to Learn. Cambridge University Press, Cambridge (2000) Garner, B.: Getting to Got It!—Helping Struggling Students Learn How to Learn. Cambridge University Press, Cambridge (2000)
27.
go back to reference Toms, E.G.: Information interaction: providing a framework for information architecture. J. Am. Soc. Inf. Sci. Technol. 53, 855–862 (2002)CrossRef Toms, E.G.: Information interaction: providing a framework for information architecture. J. Am. Soc. Inf. Sci. Technol. 53, 855–862 (2002)CrossRef
Metadata
Title
From Digital to Analogue: An Interdisciplinary Case Study to Enhance the Communication of Design Products Through Physical Constraints
Author
Simge Esin Orhun
Copyright Year
2020
DOI
https://doi.org/10.1007/978-3-030-20470-9_31

Premium Partners