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2021 | OriginalPaper | Chapter

24. Game-Based Learning for the Awareness of Culture & Tradition: An Exploratory Case Study on the Indigenous Naga Tribe

Authors : Susmita Roy, Pankaj Pratap Singh, Abhijit Padun

Published in: Design for Tomorrow—Volume 2

Publisher: Springer Singapore

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Abstract

Game has always been an enjoyable part of human life. Nowadays, gamification technique efficiently relates learners from various domains to their concerned area of interest. This paper attempts to integrate the ancient culture of the Naga tribe of North-east India with the digital gamification realm. The Naga culture survived centuries through oral tradition of tales, myth, customs and beliefs. This traditions mainly flourished in their dormitories called “Morung”.The advent of modernization replaced the traditional system with western education, which led to the constriction of sharing cultural values. Gamification, if designed with indigenous insight, serves its own outlook and can go far beyond gameplay session. For understanding the acceptance of the content of the conceptual game, a survey was carried out within a group of Naga people. Their affinity towards the gaming world enhances the further possibilities of development of the conceptual game, which may serve as an archive of their cultural heritage.

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Metadata
Title
Game-Based Learning for the Awareness of Culture & Tradition: An Exploratory Case Study on the Indigenous Naga Tribe
Authors
Susmita Roy
Pankaj Pratap Singh
Abhijit Padun
Copyright Year
2021
Publisher
Springer Singapore
DOI
https://doi.org/10.1007/978-981-16-0119-4_24

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