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2023 | OriginalPaper | Chapter

65. Games as Inherent Learning Environments: A Thematic Analysis in India

Authors : Chaitanya Solanki, Deepak John Mathew

Published in: Design in the Era of Industry 4.0, Volume 3

Publisher: Springer Nature Singapore

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Abstract

Comprehensive research by Market Research Future reports that the global gaming industry is valued at 155.9 billion dollars in 2019 which is envisioned to grow at a 14.5% compound annual growth rate till 2026 (Market Research Future in Video game market size, 2022). In India, the 2021 KPMG report projected that the gaming industry is to grow from ₹60 billion in 2021 to ₹169 billion in 2025 (Menon in Beyond the tipping point: A Primer on Online Casual Gaming in India, 2022). Even the Indian union budget of 2022 placed the gaming industry as an important sector that will soon be getting significant attention. On the other hand, the education sector in India has been infiltrated by technology due to the forced digitalization in light of the COVID pandemic and also due to the rise of innovative EDTech tools like learning apps and remote learning lifestyles. It’s projected to grow to ₹780 billion by 2025 (Statista Research Department in India: Edtech market size by segment 2020, 2022). These changes give rise to the question of whether digital games, which are already being embraced by the Indian market, can be used in the growing education sector for teaching learning. It then becomes pertinent to understand the perceptions of the Indian population when it comes to games and learning. This study, therefore, explores the rationale behind the usage of digital games for the purposes of teaching–learning in India. The study showcases the perceptions of 402 Indian participants where they describe instances of when they perceived to have learned something through games. The data, as reported by the participants, is segregated into eight thematic categories and cross-referenced with global literature for validation. This paper opens avenues for research in the development of games as future learning environments in education and highlights the perceptions of the Indian population towards games and learning.

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Metadata
Title
Games as Inherent Learning Environments: A Thematic Analysis in India
Authors
Chaitanya Solanki
Deepak John Mathew
Copyright Year
2023
Publisher
Springer Nature Singapore
DOI
https://doi.org/10.1007/978-981-99-0428-0_65

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