Skip to main content
Top

2019 | OriginalPaper | Chapter

2. Games on Media: Beyond Remediation

Author : Andra Ivănescu

Published in: Popular Music in the Nostalgia Video Game

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

This chapter draws on Bolter and Grusin’s concept of remediation in order to explore the reflective commentary that games provide on past media. It starts with the idea of ‘games on games’ and how video games relate to their own past, by looking at Evoland (2013) and Evoland 2: A Slight Case of Spacetime Continuum Disorder (2015) and the way in which they retell fragments of video game history. Then, the relationship between games, film, and film genre is explored by examining L.A. Noire (2012) and its film noir pedigree. Finally, through a look at Grand Theft Auto: Vice City (2002), its televisual and cinematic influences, its memorable soundtrack, and the game’s overall cultural impact, the issue of canon is explored.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
go back to reference Abalos, B. (1999). Straightness, Whiteness, and Masculinity: Reflections on “Miami Vice”. In A. K. Spears (Ed.), Race and Ideology: Language, Symbolism and Popular Culture. Detroit: Wayne State University Press. Abalos, B. (1999). Straightness, Whiteness, and Masculinity: Reflections on “Miami Vice”. In A. K. Spears (Ed.), Race and Ideology: Language, Symbolism and Popular Culture. Detroit: Wayne State University Press.
go back to reference Anger, K. (1975). Hollywood Babylon. New York: Dell Publishing. Anger, K. (1975). Hollywood Babylon. New York: Dell Publishing.
go back to reference Annandale, D. (2006). The Subversive Carnival of Grand Theft Auto: San Andreas. In N. Garrelts (Ed.), The Meaning and Culture of Grand Theft Auto: Critical Essays (pp. 88–103). London: McFarland & Company. Annandale, D. (2006). The Subversive Carnival of Grand Theft Auto: San Andreas. In N. Garrelts (Ed.), The Meaning and Culture of Grand Theft Auto: Critical Essays (pp. 88–103). London: McFarland & Company.
go back to reference Baudrillard, J. (1994). Simulacra and Simulation (S. F. Glaser, Trans.). Ann Arbor, MI: The University of Michigan Press. Baudrillard, J. (1994). Simulacra and Simulation (S. F. Glaser, Trans.). Ann Arbor, MI: The University of Michigan Press.
go back to reference Bogost, I., & Klainbaum, D. (2006). Experiencing Place in Los Santos and Vice City. In N. Garrelts (Ed.), The Meaning and Culture of Grand Theft Auto: Critical Essays (pp. 162–176). London: McFarland & Company. Bogost, I., & Klainbaum, D. (2006). Experiencing Place in Los Santos and Vice City. In N. Garrelts (Ed.), The Meaning and Culture of Grand Theft Auto: Critical Essays (pp. 162–176). London: McFarland & Company.
go back to reference Bolter, J. D., & Grusin, R. (1999). Remediation: Understanding New Media. Cambridge, MA: MIT Press. Bolter, J. D., & Grusin, R. (1999). Remediation: Understanding New Media. Cambridge, MA: MIT Press.
go back to reference Boym, S. (2001). The Future of Nostalgia. New York: Basic Books. Boym, S. (2001). The Future of Nostalgia. New York: Basic Books.
go back to reference Butler, D. (2013). In a Lonely Tone: Music in Film Noir. In A. Spicer & H. Hanson (Eds.), Companion to Film Noir (pp. 302–317). Somerset: Wiley.CrossRef Butler, D. (2013). In a Lonely Tone: Music in Film Noir. In A. Spicer & H. Hanson (Eds.), Companion to Film Noir (pp. 302–317). Somerset: Wiley.CrossRef
go back to reference Chion, M. (1994). Audio-Vision: Sound on Screen (C. Gorbman, Trans.). New York: Columbia University Press. Chion, M. (1994). Audio-Vision: Sound on Screen (C. Gorbman, Trans.). New York: Columbia University Press.
go back to reference Cook, P. (2005). Screening the Past: Memory and Nostalgia in Cinema. New York: Routledge. Cook, P. (2005). Screening the Past: Memory and Nostalgia in Cinema. New York: Routledge.
go back to reference Dumas, C. (2012). Un-American Psycho: Brian De Palma and the Political Invisible. Bristol: Intellect. Dumas, C. (2012). Un-American Psycho: Brian De Palma and the Political Invisible. Bristol: Intellect.
go back to reference Durgnat, R. (2003 [1970]). Paint It Black: The Family Tree of the Film Noir. In A. Silver & J. Ursini (Eds.), Film Noir Reader (pp. 37–51). New York: Limelight Editions. Durgnat, R. (2003 [1970]). Paint It Black: The Family Tree of the Film Noir. In A. Silver & J. Ursini (Eds.), Film Noir Reader (pp. 37–51). New York: Limelight Editions.
go back to reference Dyer-Witheford, N., & de Peuter, G. (2009). Games of Empire: Global Capitalism and Video Games. Minneapolis and London: University of Minnesota Press. Dyer-Witheford, N., & de Peuter, G. (2009). Games of Empire: Global Capitalism and Video Games. Minneapolis and London: University of Minnesota Press.
go back to reference Dymek, K. and Lennerfors, T. (2005). Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads—Race, humour and interactive ethics in Grand Theft Auto III. Proceedings of DiGRA 2005 Conference: Changing Views—Worlds in Play, Vancouver, Canada. Dymek, K. and Lennerfors, T. (2005). Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads—Race, humour and interactive ethics in Grand Theft Auto III. Proceedings of DiGRA 2005 Conference: Changing Views—Worlds in Play, Vancouver, Canada.
go back to reference Farrimond, K. (2013). Postfeminist Noir: Brutality and Retro Aesthetics in The Black Dahlia. Film & History: An Interdisciplinary Journal, 43(2), pp. 34–49. Farrimond, K. (2013). Postfeminist Noir: Brutality and Retro Aesthetics in The Black Dahlia. Film & History: An Interdisciplinary Journal, 43(2), pp. 34–49.
go back to reference Farrimond, K. (2017). The Contemporary Femme Fatale: Gender, Genre and American Cinema. London: Routledge.CrossRef Farrimond, K. (2017). The Contemporary Femme Fatale: Gender, Genre and American Cinema. London: Routledge.CrossRef
go back to reference Gibbons, W. (2018). Unlimited Replays: Video Games and Classical Music. Oxford: Oxford University Press.CrossRef Gibbons, W. (2018). Unlimited Replays: Video Games and Classical Music. Oxford: Oxford University Press.CrossRef
go back to reference Grønstad, A. (2003). Mean Streets: Death and Disfiguration in Hawks’s Scarface. Nordic Journal of English Studies, 2(2), 385–209. Grønstad, A. (2003). Mean Streets: Death and Disfiguration in Hawks’s Scarface. Nordic Journal of English Studies, 2(2), 385–209.
go back to reference Hart, I. (2015). Hard Boiled Music: The Case of L. A. Noire. Screen Sound, 5, 19–35. Hart, I. (2015). Hard Boiled Music: The Case of L. A. Noire. Screen Sound, 5, 19–35.
go back to reference Higgin, T. (2006). Play-Fighting: Understanding Violence in Grant Theft Auto III. In Garrelts, N. (Ed.), The Meaning and Culture of Grand Theft Auto: Critical Essays (pp. 70–87). Jefferson, London: McFarland & Company. Higgin, T. (2006). Play-Fighting: Understanding Violence in Grant Theft Auto III. In Garrelts, N. (Ed.), The Meaning and Culture of Grand Theft Auto: Critical Essays (pp. 70–87). Jefferson, London: McFarland & Company.
go back to reference Huhtamo, E., & Parikka, J. (2011). Media Archaeology: Approaches, Applications, and Implications. Berkeley: University of California Press. Huhtamo, E., & Parikka, J. (2011). Media Archaeology: Approaches, Applications, and Implications. Berkeley: University of California Press.
go back to reference Jameson, F. (1991). Postmodernism Or, the Cultural Logic of Late Capitalism. London: Verso. Jameson, F. (1991). Postmodernism Or, the Cultural Logic of Late Capitalism. London: Verso.
go back to reference Kerr, A. (2006). Spilling Hot Coffee? Grand Theft Auto as Contested Cultural Product. In N. Garrelts (Ed.), The Meaning and Culture of Grand Theft Auto: Critical Essays (pp. 17–34). London: McFarland & Company. Kerr, A. (2006). Spilling Hot Coffee? Grand Theft Auto as Contested Cultural Product. In N. Garrelts (Ed.), The Meaning and Culture of Grand Theft Auto: Critical Essays (pp. 17–34). London: McFarland & Company.
go back to reference Leonard, D. (2003). “Live in Your World, Play in Ours”: Race, Video Games, and Consuming the Other. Studies in Media and Information Literacy Education, 3(4), 1–9.CrossRef Leonard, D. (2003). “Live in Your World, Play in Ours”: Race, Video Games, and Consuming the Other. Studies in Media and Information Literacy Education, 3(4), 1–9.CrossRef
go back to reference Leonard, D. (2006). Not a Hater, Just Keepin’ It Real: The Importance of Race- and Gender-Based Game Studies. Games and Culture, 1(1), 83–88.CrossRef Leonard, D. (2006). Not a Hater, Just Keepin’ It Real: The Importance of Race- and Gender-Based Game Studies. Games and Culture, 1(1), 83–88.CrossRef
go back to reference Lessard, J. (2012). Adventure Before Adventure Games: A New Look at Crowther and Woods’s Seminal Program. Games and Culture, 8(3), 119–135.CrossRef Lessard, J. (2012). Adventure Before Adventure Games: A New Look at Crowther and Woods’s Seminal Program. Games and Culture, 8(3), 119–135.CrossRef
go back to reference McLean, A. L. (1993). “It’s Only That I Do What I Love and Love What I Do”: “Film Noir” and The Musical Woman. Cinema Journal, 33(1), 3–16.CrossRef McLean, A. L. (1993). “It’s Only That I Do What I Love and Love What I Do”: “Film Noir” and The Musical Woman. Cinema Journal, 33(1), 3–16.CrossRef
go back to reference Miklitsch, R. (2011). Siren City: Sound and Source Music in Classic American Noir. New Brunswick, NJ: Rutgers University Press. Miklitsch, R. (2011). Siren City: Sound and Source Music in Classic American Noir. New Brunswick, NJ: Rutgers University Press.
go back to reference Miller, K. (2007). Jacking the Dial: Radio, Race and Place in “Grand Theft Auto”. Ethnomusicology, 51(3), 402–438. Miller, K. (2007). Jacking the Dial: Radio, Race and Place in “Grand Theft Auto”. Ethnomusicology, 51(3), 402–438.
go back to reference Miller, K. (2012). Playing Along: Digital Games, YouTube and Virtual Performance. Oxford: Oxford University Press.CrossRef Miller, K. (2012). Playing Along: Digital Games, YouTube and Virtual Performance. Oxford: Oxford University Press.CrossRef
go back to reference Naremore, J. (2008). More Than Night: Film Noir in Its Contexts (2nd ed.). Berkeley, CA: University of California Press. Naremore, J. (2008). More Than Night: Film Noir in Its Contexts (2nd ed.). Berkeley, CA: University of California Press.
go back to reference Ness, R. R. (2008). A Lotta Night Music: The Sound of Film Noir. Cinema Journal, 47(2), 52–73.CrossRef Ness, R. R. (2008). A Lotta Night Music: The Sound of Film Noir. Cinema Journal, 47(2), 52–73.CrossRef
go back to reference Newman, J. (2011). Best Before: Videogames, Supersession and Obsolescence. London: Routledge. Newman, J. (2011). Best Before: Videogames, Supersession and Obsolescence. London: Routledge.
go back to reference Prince, R. (2009). Say Hello to My Little Friend: De Palma’s Scarface, Cinema Spectatorship, and the Hip Hop Gangsta as Urban Superhero. PhD thesis, Bowling Green State University. Prince, R. (2009). Say Hello to My Little Friend: De Palma’s Scarface, Cinema Spectatorship, and the Hip Hop Gangsta as Urban Superhero. PhD thesis, Bowling Green State University.
go back to reference Reale, S. B. (2014). Transcribing Musical Worlds; Or, Is L.A. Noire a Music Game? In K. Donnelly, W. Gibbons, & N. Lerner (Eds.), Music in Video Games: Studying Play (pp. 77–103). New York: Routledge. Reale, S. B. (2014). Transcribing Musical Worlds; Or, Is L.A. Noire a Music Game? In K. Donnelly, W. Gibbons, & N. Lerner (Eds.), Music in Video Games: Studying Play (pp. 77–103). New York: Routledge.
go back to reference Rodman, R. (2010). Tuning In: American Narrative Television Music. Oxford: Oxford University Press. Rodman, R. (2010). Tuning In: American Narrative Television Music. Oxford: Oxford University Press.
go back to reference Rutsky, R. L. (1988). Visible Sins, Vicarious Pleasures: Style and Vice in “Miami Vice”. SubStance, 17(1), 77–82.CrossRef Rutsky, R. L. (1988). Visible Sins, Vicarious Pleasures: Style and Vice in “Miami Vice”. SubStance, 17(1), 77–82.CrossRef
go back to reference Sanders, S. (2010). Miami Vice. Detroit: Wayne State University Press. Sanders, S. (2010). Miami Vice. Detroit: Wayne State University Press.
go back to reference Schrader, P. (1972). Notes on Film Noir. Film Comment, 8(1), 8–13. Schrader, P. (1972). Notes on Film Noir. Film Comment, 8(1), 8–13.
go back to reference Singh, G. (2009). From Lonely Streets to Lonely Rooms: Prefiguration, Affective Responses and the Max Payne Single-Player. In M. Bould, K. Glitre, & G. Tuck, (Eds.), Neo-Noir (pp. 90–102.) London and New York: Wallflower Press. Singh, G. (2009). From Lonely Streets to Lonely Rooms: Prefiguration, Affective Responses and the Max Payne Single-Player. In M. Bould, K. Glitre, & G. Tuck, (Eds.), Neo-Noir (pp. 90–102.) London and New York: Wallflower Press.
go back to reference Straton, J. (2009). Michael Mann’s Miami Vice: Protecting White America in the 1980s. Television and New Media, 10(2), 195–215. Straton, J. (2009). Michael Mann’s Miami Vice: Protecting White America in the 1980s. Television and New Media, 10(2), 195–215.
go back to reference Taylor, L. N., & Whalen, Z. (2008). Playing the Past: History and Nostalgia in Video Games. Nashville, TN: Vanderbilt University Press. Taylor, L. N., & Whalen, Z. (2008). Playing the Past: History and Nostalgia in Video Games. Nashville, TN: Vanderbilt University Press.
go back to reference Zielinski, S. (1999). Audiovisions: Cinema and Television as Entr’actes in History (G. Custance, Trans.). Amsterdam: Amsterdam University Press. Zielinski, S. (1999). Audiovisions: Cinema and Television as Entr’actes in History (G. Custance, Trans.). Amsterdam: Amsterdam University Press.
go back to reference American Graffiti. (1973). Dir. George Lucas [Film]. USA: Universal Pictures. American Graffiti. (1973). Dir. George Lucas [Film]. USA: Universal Pictures.
go back to reference Assassin’s Creed Series. (2007–present). Multiple Developers [Video Games]. France: Ubisoft. Assassin’s Creed Series. (2007–present). Multiple Developers [Video Games]. France: Ubisoft.
go back to reference BioShock: Infinite. (2013). Irrational Games [Video Game]. USA: 2K Games. BioShock: Infinite. (2013). Irrational Games [Video Game]. USA: 2K Games.
go back to reference Braid. (2008). Number None [Video Game]. UK: Number None. Braid. (2008). Number None [Video Game]. UK: Number None.
go back to reference Castlevania Series. (1986–present). Konami [Video Games]. Japan: Konami. Castlevania Series. (1986–present). Konami [Video Games]. Japan: Konami.
go back to reference Chinatown. (1974). Dir. Roman Polanski [Film]. USA: Paramount Pictures. Chinatown. (1974). Dir. Roman Polanski [Film]. USA: Paramount Pictures.
go back to reference Colossal Cave Adventure. (1976–1977). William Crowther and Don Woods [Video Game]. Colossal Cave Adventure. (1976–1977). William Crowther and Don Woods [Video Game].
go back to reference Diablo Series. (1996–present). Blizzard North and Blizzard [Video Games]. USA: Blizzard. Diablo Series. (1996–present). Blizzard North and Blizzard [Video Games]. USA: Blizzard.
go back to reference Dragon Quest series. (1986–present). Multiple Developers [Video Games]. Japan: Square Enix and Nintendo. Dragon Quest series. (1986–present). Multiple Developers [Video Games]. Japan: Square Enix and Nintendo.
go back to reference Drive. (2011). Dir. Nicolas Winding Refn [Film]. USA: FilmDistrict. Drive. (2011). Dir. Nicolas Winding Refn [Film]. USA: FilmDistrict.
go back to reference Evoland. (2013). Shiro Games [Video Game]. France: Shiro Games. Evoland. (2013). Shiro Games [Video Game]. France: Shiro Games.
go back to reference Evoland 2: A Slight Case of Spacetime Continuum Disorder. (2015). Shiro Games [Video Game]. France: Shiro Games. Evoland 2: A Slight Case of Spacetime Continuum Disorder. (2015). Shiro Games [Video Game]. France: Shiro Games.
go back to reference Fahrenheit. (2005). Quantic Dream [Video Game]. USA: Atari Inc. Fahrenheit. (2005). Quantic Dream [Video Game]. USA: Atari Inc.
go back to reference Fallout 3. (2008). Bethesda Softworks [Video Game]. USA: Bethesda Game Studios. Fallout 3. (2008). Bethesda Softworks [Video Game]. USA: Bethesda Game Studios.
go back to reference Final Fantasy Series. (1987–present). Square, Square Enix [Video Games]. Japan: Square, Square Enix. Final Fantasy Series. (1987–present). Square, Square Enix [Video Games]. Japan: Square, Square Enix.
go back to reference Framed. (2013). Loveshack Entertainment [Video Game]. USA: Loveshack Entertainment. Framed. (2013). Loveshack Entertainment [Video Game]. USA: Loveshack Entertainment.
go back to reference Gilda. (1946). Dir. Charles Vidor [Film]. USA: Columbia Pictures. Gilda. (1946). Dir. Charles Vidor [Film]. USA: Columbia Pictures.
go back to reference Grand Theft Auto: Vice City. (2002). Rockstar North [Video Game]. USA: Rockstar Games. Grand Theft Auto: Vice City. (2002). Rockstar North [Video Game]. USA: Rockstar Games.
go back to reference Grand Theft Auto: San Andreas. (2004). Rockstar North [Video Game]. USA: Rockstar Games. Grand Theft Auto: San Andreas. (2004). Rockstar North [Video Game]. USA: Rockstar Games.
go back to reference Grim Fandango. (1998). LucasArts [Video Game]. USA: LucasArts. Grim Fandango. (1998). LucasArts [Video Game]. USA: LucasArts.
go back to reference Heavy Rain. (2010). Quantic Dream [Video Game]. Japan: Sony Computer Entertainment. Heavy Rain. (2010). Quantic Dream [Video Game]. Japan: Sony Computer Entertainment.
go back to reference Hotline Miami. (2012). Dennaton Games [Video Game]. USA: Devolver Digital. Hotline Miami. (2012). Dennaton Games [Video Game]. USA: Devolver Digital.
go back to reference Intolerance. (1916). Dir. D. W. Griffith [Film]. USA: Triangle Distributing Corporation. Intolerance. (1916). Dir. D. W. Griffith [Film]. USA: Triangle Distributing Corporation.
go back to reference Knights of Pen and Paper. (2012). Behold Studios [Video Game]. USA: Paradox Interactive. Knights of Pen and Paper. (2012). Behold Studios [Video Game]. USA: Paradox Interactive.
go back to reference L.A. Confidential. (1997). Dir. Curtis Hanson [Film]. USA: Warner Bros. L.A. Confidential. (1997). Dir. Curtis Hanson [Film]. USA: Warner Bros.
go back to reference L.A. Noire. (2012). Team Bondi [Video Game]. UK: Rockstar Games. L.A. Noire. (2012). Team Bondi [Video Game]. UK: Rockstar Games.
go back to reference Mafia II (2010). 2K Czech [Video Game]. USA: 2K Games. Mafia II (2010). 2K Czech [Video Game]. USA: 2K Games.
go back to reference Max Payne Series. (2001–2012). Remedy Entertainment and Rockstar Studios [Video Games]. UK: Rockstar Games. Max Payne Series. (2001–2012). Remedy Entertainment and Rockstar Studios [Video Games]. UK: Rockstar Games.
go back to reference Metal Gear Series (1987–present). Multiple Developers [Video Games]. Japan: Konami. Metal Gear Series (1987–present). Multiple Developers [Video Games]. Japan: Konami.
go back to reference Miami Vice (1984–1989). Created by: Anthony Yerkovich [Television Series]. USA: NBC. Miami Vice (1984–1989). Created by: Anthony Yerkovich [Television Series]. USA: NBC.
go back to reference Sam and Max Series. (2006–2010). Telltale Games [Video Games]. USA: Telltale Games. Sam and Max Series. (2006–2010). Telltale Games [Video Games]. USA: Telltale Games.
go back to reference Scarface. (1932). Dir. Howard Hawks and Richard Rosson [Film]. USA: United Artists. Scarface. (1932). Dir. Howard Hawks and Richard Rosson [Film]. USA: United Artists.
go back to reference Scarface. (1983). Dir. Brian DePalma [Film]. USA: Universal Pictures. Scarface. (1983). Dir. Brian DePalma [Film]. USA: Universal Pictures.
go back to reference Spec Ops: The Line. (2012). Yager Development [Video Game]. USA: 2K Games. Spec Ops: The Line. (2012). Yager Development [Video Game]. USA: 2K Games.
go back to reference Super Mario Bros. (1985). Nintendo Creative Department [Video Game]. Japan: Nintendo. Super Mario Bros. (1985). Nintendo Creative Department [Video Game]. Japan: Nintendo.
go back to reference Tex Murphy Series. (1994–1998). Access Software [Video Games]. USA: Access Software. Tex Murphy Series. (1994–1998). Access Software [Video Games]. USA: Access Software.
go back to reference The Birth of a Nation. (1915). Dir. D. W. Griffith [Film]. USA: Epoch Producing Co. The Birth of a Nation. (1915). Dir. D. W. Griffith [Film]. USA: Epoch Producing Co.
go back to reference The Elder Scrolls V: Skyrim. (2011). Bethesda Softworks [Video Game]. USA: Bethesda Game Studios. The Elder Scrolls V: Skyrim. (2011). Bethesda Softworks [Video Game]. USA: Bethesda Game Studios.
go back to reference The Legend of Zelda Series. (1986–present). Multiple Developers [Video Games]. Japan: Nintendo. The Legend of Zelda Series. (1986–present). Multiple Developers [Video Games]. Japan: Nintendo.
go back to reference The Secret of Monkey Island. (1990). Lucasfilm Games [Video Game]. USA: Lucasfilm Games. The Secret of Monkey Island. (1990). Lucasfilm Games [Video Game]. USA: Lucasfilm Games.
go back to reference The Sting. (1973). Dir. George Roy Hill. USA: Universal Pictures. The Sting. (1973). Dir. George Roy Hill. USA: Universal Pictures.
go back to reference Undertale. (2015). Toby Fox [Video Game]. USA: Toby Fox. Undertale. (2015). Toby Fox [Video Game]. USA: Toby Fox.
go back to reference White Night. (2015). OSome Studio [Video Game]. USA: Activision. White Night. (2015). OSome Studio [Video Game]. USA: Activision.
go back to reference Who Framed Roger Rabbit. (1988). Dir. Robert Zemeckis [Film]. USA: Buena Vista Pictures Distribution. Who Framed Roger Rabbit. (1988). Dir. Robert Zemeckis [Film]. USA: Buena Vista Pictures Distribution.
go back to reference Zork. (1980). Infocom [Video Game]. USA: Infocom. Zork. (1980). Infocom [Video Game]. USA: Infocom.
Metadata
Title
Games on Media: Beyond Remediation
Author
Andra Ivănescu
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-04281-3_2