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Generating Interactive Japanese Puns Based on Phoneme Similarity

  • 2026
  • OriginalPaper
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Abstract

This study explores the generation of interactive Japanese puns, known as Dajare, using large language models (LLMs). The research focuses on enhancing the funniness of dialogues by incorporating wordplay, specifically puns, into AI-generated conversations. The study introduces a method for generating interactive Dajare, which involves retrieval, generation, and ranking phases. It also evaluates the effectiveness of different filtering strategies and compares the performance of various models, including GPT-4o and Swallow. The results indicate that the proposed method improves the recognition of interactive Dajare compared to baseline methods. However, the funniness scores remain low across all settings, suggesting that current LLMs still fall short of human capabilities in generating genuinely funny text. The study also highlights the importance of word selection in influencing the perceived cleverness of interactive Dajare. Overall, this research provides valuable insights into the potential and limitations of AI in generating engaging and humorous dialogues.

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Title
Generating Interactive Japanese Puns Based on Phoneme Similarity
Authors
Yilin Wang
Takehiro Yamamoto
Hiroaki Ohshima
Copyright Year
2026
DOI
https://doi.org/10.1007/978-3-032-11976-6_6
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