Brushwork and ink dispersion make it difficult to render 3D common objects in the style of sumi-e painting. We use sphere mapping with brush texture and an image processing techniques to simulate brushstrokes and ink dispersion. The whole process is implemented in shaders running on Graphics Process Unit (GPU) that allows fast and high-quality rendering 3D polygonal models in the style of sumi-e painting. We show several results which demonstrate the practicality and benefits of our system.
Swipe to navigate through the chapters of this book
Please log in to get access to this content
To get access to this content you need the following product:
- Hardware-Accelerated Sumi-e Painting for 3D Objects
- Springer Berlin Heidelberg
- Sequence number