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Human–Computer Interaction Series

Human–Computer Interaction Series
127 Volumes | 2002 - 2021

Description

The HumanComputer Interaction Series, launched in 2004, publishes books that advance the science and technology of developing systems which are effective and satisfying for people in a wide variety of contexts. Titles focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioural sciences), practical approaches (such as techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability).

HCI is a multidisciplinary field and focuses on the human aspects in the development of computer technology. As technology becomes increasingly more pervasive the need to take a human-centred approach in the design and development of computer-based systems becomes ever more important.

Titles published within the Human–Computer Interaction Series are included in Thomson Reuters' Book Citation Index, The DBLP Computer Science Bibliography and The HCI Bibliography.

All subseries of the series Human–Computer Interaction Series

01-03-2017 | Book Series

SpringerBriefs in Human-Computer Interaction

SpringerBriefs in Human-Computer Interaction

All books of the series Human–Computer Interaction Series

2021 | Book

Artificial Intelligence for Customer Relationship Management

Solving Customer Problems

The second volume of this research monograph describes a number of applications of Artificial Intelligence in the field of Customer Relationship Management with the focus of solving customer problems. We design a system that tries to understand …

2021 | Book

Technology-Augmented Perception and Cognition

Tools and technologies have long complemented and extended our physical abilities: from pre-historic spearheads to steam-propelled ploughs and high-tech prosthetics. While the development of lenses granted us insights into the micro and …

2021 | Book

Advances in Information Architecture

The Academics / Practitioners Roundtable 2014–2019

This volume reveals the history of Information Architecture (IA), reflects on the relationship between practice and research within the discipline, and presents educators with the latest models, frameworks and theories that have emerged from the …

2021 | Book

Digital Anatomy

Applications of Virtual, Mixed and Augmented Reality

This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more …

2020 | Book

Character Computing

The book gives an introduction into the theory and practice of the transdisciplinary field of Character Computing, introduced by Alia El Bolock.

The latest scientific findings indicate that “One size DOES NOT fit all” in terms of how to design …

2020 | Book

Wearable Interaction

This book offers the reader a comprehensive view of the design space of wearable computers, cutting across multiple application domains and interaction modalities. Besides providing several examples of wearable technologies, Wearable Interaction …

2020 | Book

Imagination + Technology

Imagination is highly valued and sought-after, yet elusive and ill-defined. Definitions range from narrowly cognitive accounts to those which endow imagination with world-making powers. Imagination underpins our ability to speculate about the …

2020 | Book

Engagement Design

Designing for Interaction Motivations

Interactive media designers have been discussing modes to optimize interaction design beyond mere usability. With the arrival of Emotional Design followed by the success of the User Experience (UX) approaches, the discussion continued and …

2020 | Book

Understanding and Improving Information Search

A Cognitive Approach

This edited book adopts a cognitive perspective to provide breadth and depth to state-of-the-art research related to understanding, analyzing, predicting and improving one of the most prominent and important classes of behavior of modern humans …

2020 | Book

HCI and Design in the Context of Dementia

Old age is currently the greatest risk factor for developing dementia. Since older people make up a larger portion of the population than ever before, the resulting increase in the incidence of dementia presents a major challenge for society.

2020 | Book

Primitive Interaction Design

Interaction design is acknowledged as an important area of study, and more especially of design practice. Hugely popular and profitable consumer devices, such as mobile phones and tablets, are seen as owing much of their success to the way they …

2020 | Book

Smart Automotive Mobility

Reliable Technology for the Mobile Human

This book focuses on smart results in the field of smart automotive mobility concentrating on (semi-)autonomous cars. The results are based on 5 recently finished public-funded research projects with a budget of over 15 million Euro. Providing …

2020 | Book

Emotions in Technology Design: From Experience to Ethics

Understanding emotions is becoming ever more valuable in design, both in terms of what people prefer as well as in relation to how they behave in relation to it. Approaches to conceptualising emotions in technology design, how emotions can be …

2020 | Book

HCI Outdoors: Theory, Design, Methods and Applications

Advances in network connectivity, power consumption, and physical size create new possibilities for using interactive computing outdoors. However, moving computing outdoors can drastically change the human outdoor experience. This impact is felt …

2020 | Book

Artificial Intelligence for Customer Relationship Management

Keeping Customers Informed

This research monograph brings AI to the field of Customer Relationship Management (CRM) to make a customer experience with a product or service smart and enjoyable. AI is here to help customers to get a refund for a canceled flight, unfreeze a …

2019 | Book

Personas - User Focused Design

People relate to other people, not to simplified types or segments. This is the concept that underpins this book. Personas, a user centered design methodology, covers topics from interaction design within IT, through to issues surrounding product …

2019 | Book

Human–Robot Intimate Relationships

The idea of humans falling in love with artificial beings is not a modern conception. Our relationship with artificial partners has come a long way since Pygmalion and his ivory lover. In recent years, there has been a strong upsurge of interest …

2019 | Book

Perspectives on Human-Computer Interaction Research with Older People

This book promotes a critical reflection about the research conducted so far in Human-Computer Interaction (HCI) with older people, whose predominant perspective focuses on decline, health, and help. It introduces a new (or different) perspective …

2019 | Book

Web Accessibility

A Foundation for Research

New and fully updated to cover the last 10 years of accessibility research published since the first edition, this book covers key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial …

2019 | Book

Gamification Mindset

This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops …