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2018 | OriginalPaper | Chapter

“I Am a Warrior”: Self-Identification and Involvement in Massively Multiplayer Online Role-Playing Games

Authors : Yuliya Proekt, Valeriya Khoroshikh, Alexandra Kosheleva, Violetta Lugovaya, Elena Rokhina

Published in: Digital Transformation and Global Society

Publisher: Springer International Publishing

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Abstract

The aim of this paper is to explore the connections among the indicators of involvement in massively multiplayer online role-playing games (MMORPG) of Russian-speaking adult gamers. The measurement model of involvement in MMORPG playing that includes motivation to play, engagement on a gamer’s level, identification on a game construction level, and presence on a life environment level, were considered. The findings revealed the statistically significant correlation among all the indicators of involvement that fit the proposed model. Results indicate that gamers have seen more possibilities for social integration in the game rather than in day-to-day life. Two key tendencies were revealed: intentions to prosocial and competitive game behavior.

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Metadata
Title
“I Am a Warrior”: Self-Identification and Involvement in Massively Multiplayer Online Role-Playing Games
Authors
Yuliya Proekt
Valeriya Khoroshikh
Alexandra Kosheleva
Violetta Lugovaya
Elena Rokhina
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-030-02846-6_16

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