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2020 | OriginalPaper | Chapter

Immersive Environments for Persistent Modelling and Generative Design Strategies in an Informal Settlement

Authors : Emmanouil Vermisso, Mate Thitisawat, Rachel Salazar, Montiero Lamont

Published in: Impact: Design With All Senses

Publisher: Springer International Publishing

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Abstract

This paper discusses the potential of a workflow that integrates parametric design and spatial computing, to create a persistent model, and address the gap between top-down and bottom-up design approaches for an informal settlement in Mumbai. The workflow involves the use of Fologram®, a Grasshopper® plugin for Rhinoceros®, which allows designers to work in a Mixed Reality (MR) environment through the Microsoft Hololens® eyewear and ubiquitous smart devices. While Immersive environments typically enable visualization of a design, we are interested in its possibilities as a tool to assist the locals, who often design and construct without the aid of designers. This practice is a good opportunity to examine the implementation of this technology. These tools allow the user to visualize a model at full scale and make edits, which permit an assessment of the design in real time before finalizing design decisions. In addition, the shared MR experience can be further integrated in the proposed community as a participatory design tool promoting recreational and educational experiences for local people and children. Discussions and investigations of the possibilities happen through an action research under an architectural studio setting. We have considered three types of decision making in the design process: “urban” scale, “building” scale and “detail component” scale. During the design process, Fologram® developers assisted through technical troubleshooting sessions in the form of video conference, e-mail, and workshop. The final objective is to demonstrate that these environments can be combined beyond a representational intent.

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Footnotes
1
The “Responsive Workbench” project (Krueger and Froehlich 1994) is an early example of persistence through collective participation: a VR environment uses multimedia to project computer-generated stereo images onto the surface of a workbench. The environment allowed users to focus on their tasks rather than the computer operation, and is suitable for work situation (i.e. architect’s office or surgery). It allows multiple human user guides wearing datagloves, and observing participants wearing stereo shutter glasses. Current AR environments allow this though bilateral sharing of information.
 
2
Such qualities of softness and mobility invite an architecture language that can be lightweight; Frei Otto’s membrane structures and overall call for a more temporal, light construction resonates across the possibilities of persistent modeling environments.
 
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Metadata
Title
Immersive Environments for Persistent Modelling and Generative Design Strategies in an Informal Settlement
Authors
Emmanouil Vermisso
Mate Thitisawat
Rachel Salazar
Montiero Lamont
Copyright Year
2020
DOI
https://doi.org/10.1007/978-3-030-29829-6_59

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