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Immersive Wine Pedagogy in the Metaverse: NFTs as Potential Rewards for Graduation

  • 2025
  • OriginalPaper
  • Chapter
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Abstract

This chapter delves into the transformative potential of the metaverse in wine education, highlighting its ability to foster immersive and interactive learning experiences. It explores the use of NFTs as rewards for graduation, discussing how these digital assets can enhance engagement and motivation. The chapter also examines the rationale behind adopting the metaverse in educational contexts, emphasizing its potential to address challenges related to engagement and interaction. Additionally, it provides a detailed procedure for creating a Learning Management System (LMS) on the metaverse, including the use of tools like Spatial, Unity, and Sketchfab. The evaluation criteria for the LMS and TikTok campaign are also outlined, offering insights into the assessment of metaverse scenes and social media campaigns. The chapter concludes by discussing the potential of the metaverse as an immersive pedagogical tool and assessment approach, highlighting its role in practicing and assessing competencies based on NFT compensation.

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Title
Immersive Wine Pedagogy in the Metaverse: NFTs as Potential Rewards for Graduation
Authors
Jean-Éric Pelet
Coralie Haller
Copyright Year
2025
DOI
https://doi.org/10.1007/978-3-658-48219-0_8
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