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2019 | OriginalPaper | Chapter

Improving Safety Training Through Gamification: An Analysis of Gaming Attributes and Design Prototypes

Authors : Leonard D. Brown, Mary M. Poulton

Published in: Advances in Human Factors in Simulation and Modeling

Publisher: Springer International Publishing

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Abstract

New approaches are needed to improve outcomes for safety training in hazardous industries. We use an evidence-driven approach to identify the key attributes of serious games that have the potential to improve safety training. Following a detailed needs assessment, we identified four major themes of usability problems which may be addressed through gamification: Limited accessibility, lack of context, lack of consequence, and absence of practicum. Based on our analysis, a series of application prototypes was developed to improve safety training in the mining industry. In particular, we discuss Harry’s Hard Choices, a game for mining emergency response training. Pilot tests indicate high levels of user satisfaction and engagement and anecdotal evidence of training transfer.

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Metadata
Title
Improving Safety Training Through Gamification: An Analysis of Gaming Attributes and Design Prototypes
Authors
Leonard D. Brown
Mary M. Poulton
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-319-94223-0_37

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