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Published in: Universal Access in the Information Society 3/2019

19-07-2019 | Long Paper

Improving student engagement in a biometric classroom: the contribution of gamification

Authors: Ivan Milenković, Uroš Šošević, Dejan Simić, Miroslav Minović, Miloš Milovanović

Published in: Universal Access in the Information Society | Issue 3/2019

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Abstract

This paper presents the use of gamification for educating engineers in the field of biometrics. A learning platform with gamification elements was developed for the course of biometric technologies, held at the University of Belgrade. The platform combines standard gamification elements with role-playing, as it allows students to find themselves in both the role of biometric engineers and that of system attackers. The effects of the gamified approach were evaluated at the biometric technologies course held at the University of Belgrade. These research study results show improvement in student motivation and learning outcomes.

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Metadata
Title
Improving student engagement in a biometric classroom: the contribution of gamification
Authors
Ivan Milenković
Uroš Šošević
Dejan Simić
Miroslav Minović
Miloš Milovanović
Publication date
19-07-2019
Publisher
Springer Berlin Heidelberg
Published in
Universal Access in the Information Society / Issue 3/2019
Print ISSN: 1615-5289
Electronic ISSN: 1615-5297
DOI
https://doi.org/10.1007/s10209-019-00676-9

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