Skip to main content
Top

2018 | OriginalPaper | Chapter

Impulsivity and Risk-Taking in Adult Video Gamers

Authors : Nataliya Bogacheva, Alexander Voiskounsky

Published in: Digital Transformation and Global Society

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Video games are often seen as a reason for numerous psychological changes, both positive and negative, in players. For instance, many authors believe that video games push children and adults towards risky behaviors and impulsivity. The study aimed to analyze both theoretical and empirical evidences of that sort, as well as to investigate parameters of personal and cognitive impulsivity and risk-readiness in adult video gamers. The sample of gamers included 223 participants, all from Russia. Impulsivity and related personal traits were measured with Eysencks’ Impulsiveness Scale (I-7) and Kornilova’s Personal Risk Factors Questionnaire. Impulsivity as cognitive style was measured by Kagan’s MFFT. No evidence of high impulsivity was found, though video game players, who played more than 12 h per week turned out to be more venturesome, compared to less active gamers. Sex-related differences were investigated: female gamers scored lower in empathy, while male gamers showed higher venturesomeness. In a cognitive style study, video gamers were more accurate compared to non-gamers, and thus showed no tendency for impulsivity. The results are contrasted to the published data, when applicable.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Beck, J.C., Wade, M.: The Kids are Alright: How the Gamer Generation is Changing the Workplace. Harvard Business Review Press, Harvard (2006) Beck, J.C., Wade, M.: The Kids are Alright: How the Gamer Generation is Changing the Workplace. Harvard Business Review Press, Harvard (2006)
4.
go back to reference Turkle, S.: The Second Self: Computers and the Human Spirit. Simon & Schuster, New York (1985) Turkle, S.: The Second Self: Computers and the Human Spirit. Simon & Schuster, New York (1985)
5.
go back to reference Tikhomirov, O.K., Lysenko, E.E. Psihologija Komp’juternoj Igry [Psychology of Computer Games] In Novye Metody I Sredstva Obuchenija [New Methods and Means of Teaching], vol. 1, pp. 30–66. Znanie, Moscow (1988) Tikhomirov, O.K., Lysenko, E.E. Psihologija Komp’juternoj Igry [Psychology of Computer Games] In Novye Metody I Sredstva Obuchenija [New Methods and Means of Teaching], vol. 1, pp. 30–66. Znanie, Moscow (1988)
9.
go back to reference Griffiths, M.: Online computer gaming: advice for parents and teachers. Educ. Health 27(1), 3–6 (2009) Griffiths, M.: Online computer gaming: advice for parents and teachers. Educ. Health 27(1), 3–6 (2009)
11.
go back to reference Ferguson, C.J., Garza, A., Jerabeck, J., Ramos, R., Galindo, M.: Not worth the fuss after all? cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition and mathematics ability in a sample of youth. J. Youth Adolesc. 42(1), 109–122 (2013). https://doi.org/10.1007/s10964-012-9803-6CrossRef Ferguson, C.J., Garza, A., Jerabeck, J., Ramos, R., Galindo, M.: Not worth the fuss after all? cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition and mathematics ability in a sample of youth. J. Youth Adolesc. 42(1), 109–122 (2013). https://​doi.​org/​10.​1007/​s10964-012-9803-6CrossRef
12.
go back to reference Anderson, C.A., Ihori, N., Bushman, B.J., Rothstein, H.R., Shibuya, A., Swing, E.L., Sakamoto, A., Saleem, M.: Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western Countries: a meta-analytic review. Psychol. Bull. 136(2), 151–173 (2010). https://doi.org/10.1037/a0018251CrossRef Anderson, C.A., Ihori, N., Bushman, B.J., Rothstein, H.R., Shibuya, A., Swing, E.L., Sakamoto, A., Saleem, M.: Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western Countries: a meta-analytic review. Psychol. Bull. 136(2), 151–173 (2010). https://​doi.​org/​10.​1037/​a0018251CrossRef
13.
go back to reference Olson, C., Kutner, L. Viewpoints and flashpoints in the study of video game violence and aggression. psychology. J. High. Sch. Econ. 12(1), 13–28 (2015) Olson, C., Kutner, L. Viewpoints and flashpoints in the study of video game violence and aggression. psychology. J. High. Sch. Econ. 12(1), 13–28 (2015)
18.
go back to reference Evenden, J.: Varieties of impulsivity. Psychopharmacol. (Berl) 146(4), 348–361 (1999)CrossRef Evenden, J.: Varieties of impulsivity. Psychopharmacol. (Berl) 146(4), 348–361 (1999)CrossRef
19.
go back to reference Webster, C.D., Jackson, M.A. (eds.): Impulsivity: Theory, Assessment, and Treatment. The Guilford Press, New York (1997) Webster, C.D., Jackson, M.A. (eds.): Impulsivity: Theory, Assessment, and Treatment. The Guilford Press, New York (1997)
20.
go back to reference Arce, E., Santisteban, C.: Impulsivity: a review. Psicothema 18(2), 213–220 (2006) Arce, E., Santisteban, C.: Impulsivity: a review. Psicothema 18(2), 213–220 (2006)
21.
go back to reference Kagan, J.: Reflection-impulsivity the generality and dynamics of conceptual tempo. J. Abnorm. Psychol. 71, 17–24 (1966)CrossRef Kagan, J.: Reflection-impulsivity the generality and dynamics of conceptual tempo. J. Abnorm. Psychol. 71, 17–24 (1966)CrossRef
22.
go back to reference Ausburn, L., Ausburn, F.: Cognitive styles: some information and implications for instructional design. ECTJ 26(4), 337–354 (1978) Ausburn, L., Ausburn, F.: Cognitive styles: some information and implications for instructional design. ECTJ 26(4), 337–354 (1978)
24.
go back to reference Dickman, S.J.: Functional and dysfunctional impulsivity: personality and cognitive correlates. J. Pers. Soc. Psychol. 58(1), 95–102 (1990)CrossRef Dickman, S.J.: Functional and dysfunctional impulsivity: personality and cognitive correlates. J. Pers. Soc. Psychol. 58(1), 95–102 (1990)CrossRef
25.
go back to reference Kornilova, T.V.: Psihologija Riska I Prinjatija Reshenij [Psychology of Risk and Decision Making]. Aspekt Press, Moscow (2003). (in Russian) Kornilova, T.V.: Psihologija Riska I Prinjatija Reshenij [Psychology of Risk and Decision Making]. Aspekt Press, Moscow (2003). (in Russian)
31.
go back to reference Sellers, M.: Designing the experience of interactive play. In: Vorderer, P., Bryant, J. (eds.) Playing Video Games. Motives, Responses and Consequences, pp. 9–22. Lawrence Erbaum, Mahwah, New Jersey (2006) Sellers, M.: Designing the experience of interactive play. In: Vorderer, P., Bryant, J. (eds.) Playing Video Games. Motives, Responses and Consequences, pp. 9–22. Lawrence Erbaum, Mahwah, New Jersey (2006)
35.
go back to reference Avetisova, A.A. Psihologicheskie Osobennosti Igrokov v Komp’juternye Igry [Psychological Specifics of Video Gamers]. Psychol. J. High. Sch. Econ. 8(4), 35–58 (2011). (in Russian) Avetisova, A.A. Psihologicheskie Osobennosti Igrokov v Komp’juternye Igry [Psychological Specifics of Video Gamers]. Psychol. J. High. Sch. Econ. 8(4), 35–58 (2011). (in Russian)
37.
go back to reference Kornilova, T.V., Dolnykova, A.A.: Diagnostika Impul’sivnosti i Sklonnosti k Risku [The Diagnostics of Impulsivity and Venturesomeness]. Vestnik Moskovskogo universiteta. Serija 14. Psihologija, vol. 3, pp. 46–56 (1995). (In Russian) Kornilova, T.V., Dolnykova, A.A.: Diagnostika Impul’sivnosti i Sklonnosti k Risku [The Diagnostics of Impulsivity and Venturesomeness]. Vestnik Moskovskogo universiteta. Serija 14. Psihologija, vol. 3, pp. 46–56 (1995). (In Russian)
Metadata
Title
Impulsivity and Risk-Taking in Adult Video Gamers
Authors
Nataliya Bogacheva
Alexander Voiskounsky
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-030-02846-6_20

Premium Partner