Skip to main content
Top

2017 | OriginalPaper | Chapter

10. Innovation in the Computer Game Industry in Iran

Authors : Siavosh Malekifar, Mahdi Omidi

Published in: The Development of Science and Technology in Iran

Publisher: Palgrave Macmillan US

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

In recent years, the Iranian government has begun a systematic effort to make the computer game industry in Iran one of the drivers of the country’s social and economic development. This chapter discusses the development of the computer game industry in Iran and concludes that overzealous government policies to counter Western cultural influences in the Islamic Republic have worked as a constraining force for the full development of the industry.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
go back to reference Edquist, C. (Ed.). (1997). Systems of innovation: Technologies, institutions and organizations in S. Ghazinoory & S. Ghazinoori. 2014. An introduction on policy-making of science, technology, and innovation. Tehran: Tarbiat Modarres University Press. Edquist, C. (Ed.). (1997). Systems of innovation: Technologies, institutions and organizations in S. Ghazinoory & S. Ghazinoori. 2014. An introduction on policy-making of science, technology, and innovation. Tehran: Tarbiat Modarres University Press.
go back to reference Lowood, H. (2009a). Videogames in computer space: The complex history of Pong. IEEE Annals of the History of Computing, 31, 5–19.CrossRef Lowood, H. (2009a). Videogames in computer space: The complex history of Pong. IEEE Annals of the History of Computing, 31, 5–19.CrossRef
go back to reference Lowood, H. (2009b). Guest editor’s introduction: Perspectives on the history of computer games. IEEE Annals of the History of Computing, 31(3), 4.CrossRef Lowood, H. (2009b). Guest editor’s introduction: Perspectives on the history of computer games. IEEE Annals of the History of Computing, 31(3), 4.CrossRef
go back to reference Marx, C. (2006). Writing for animation, comics, and games. Boston: Focal Press. Chapter 8. Marx, C. (2006). Writing for animation, comics, and games. Boston: Focal Press. Chapter 8.
go back to reference North, D. (1990). Institutions, institutional change and economic performance. Cambridge: Cambridge University Press.CrossRef North, D. (1990). Institutions, institutional change and economic performance. Cambridge: Cambridge University Press.CrossRef
go back to reference Sari, H., Rezaeyan, S., Malekifar, S. and Omidi, M. (2014). Cultural industries stakeholder analysis, institutional mapping and drivers analysis. The Secretary of Supreme Council of Cultural Revolution. Sari, H., Rezaeyan, S., Malekifar, S. and Omidi, M. (2014). Cultural industries stakeholder analysis, institutional mapping and drivers analysis. The Secretary of Supreme Council of Cultural Revolution.
go back to reference Shamsi, M., & Jalali, Y. (2013). Situation of computer games in Iran and in the world: policies, approaches and involved organizations. Strategic Studies of Globalization Journal 4(10). Shamsi, M., & Jalali, Y. (2013). Situation of computer games in Iran and in the world: policies, approaches and involved organizations. Strategic Studies of Globalization Journal 4(10).
go back to reference Shargh Newspaper. (2015, February 19). No. 2241. Shargh Newspaper. (2015, February 19). No. 2241.
go back to reference Spring, D. (2014). Gaming history: Computer and video games as historical scholarship. Rethinking History, 19(2), 207–221.CrossRef Spring, D. (2014). Gaming history: Computer and video games as historical scholarship. Rethinking History, 19(2), 207–221.CrossRef
go back to reference UNCTAD. (2010). Creative economy: A feasible development option. UN Publications. UNCTAD. (2010). Creative economy: A feasible development option. UN Publications.
go back to reference UNCTAD. (2013). Creative economy. UN Publications. UNCTAD. (2013). Creative economy. UN Publications.
Metadata
Title
Innovation in the Computer Game Industry in Iran
Authors
Siavosh Malekifar
Mahdi Omidi
Copyright Year
2017
DOI
https://doi.org/10.1057/978-1-137-57257-8_10

Premium Partners