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2015 | OriginalPaper | Chapter

Interactive Digital Storytelling and HCI Techniques Applied for Edutainment in Interactive Health Projects: Analysis of Two USC’s Labyrinth Projects

Author : Jorge I. Mora Fernández

Published in: Design, User Experience, and Usability: Design Discourse

Publisher: Springer International Publishing

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Abstract

The interactive narratives for developing interactive & educational documentaries have served for developing interactive installations & products in galleries, exhibitions, museums, universities, webs & videogames. During the last years, these previous experiences of applying interactive narrative techniques in digital historical or educational products have served to developed interactive narratives applied to health education, treatment or recovery. Two of the projects developed by the USC’s Labyrinth Project, directed by Marsha Kinder, are examples of the application of experiences in other narrative genres to health edutainment. This paper analyzes the interactive narrative elements integrated on the interfaces of the projects: A Tale of Two MAO Genes & Interacting with Autism. This analysis develops a model that describes the interactive immersive narrative elements integrated on their interfaces. It serves to identify the interactive narrative elements that create immersion in edutainment health projects so they can be applied on new narratives about recovering from addiction.

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Footnotes
1
Here success is understood as the effective narrative communication between a user and a HCI system ([5], pp. 13, 22), through close ADD, narrative intelligibility and closure.
 
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Metadata
Title
Interactive Digital Storytelling and HCI Techniques Applied for Edutainment in Interactive Health Projects: Analysis of Two USC’s Labyrinth Projects
Author
Jorge I. Mora Fernández
Copyright Year
2015
Publisher
Springer International Publishing
DOI
https://doi.org/10.1007/978-3-319-20886-2_58